Attributes: Additional Options

I hope this gets further expansion and refinement; I don’t necessarily want to see it go into a full skill tree, but additional options might be nice, or tweaking current options so there are better choices for builds.

  1. Some of the flavorful options from before 3.0 would be fun to see back, possibly as level 5 choices.
    For example, Grit level 5 could alternatively allow for eating raw meat.
    5 Authority could be the opposite of what it is (force enemies to attack YOU)

  2. Some of the lackluster could be combined with an entirely new option available.
    For example, combine Grit’s level 10 option to one choice (Final hit gives 2x resources AND twice as likely to get rare). For the alternative option, perhaps allow repairs at reduced cost and/or faster item creation inside carried inventory.

  3. Similarly, people love Thralls! Could easily combine Commanding Presence and Healthy Diet to one option, and make the level 10 alternative be an additional Thrall. This gives option of having 3 Thralls, -or- 2 Thralls and better health regen, -or- 2 thralls and boosted stats -or- 1 thrall with the health boost AND stats.

Corrupted Vitality does this. I think it’s the second or third perk?

3rd gives immunity to poison, yes.

I was thinking a much lower/simple cost, like a low level player just scraping by, or a wild-man. Not full blown corruption.

At that point, if corruption offered options, I would rather see something like the ability to consume putrid flesh.

That will be fun.
But they need to handle Corrupted perks for Agility, Grit, and Expertise first.
When it’s done, it’s probably 4.0 already.

Let’s hope modders can do that.

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It used to be the first perk of Survival. I miss that.

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