Single player - no mods
On test live if you drop your encumbrance below 100% you continue walking with autowalk instead of automatically change to running. This behavior is different on current live build.
- load inventory above 100% to induce encumbrance
- engage autowalk
- open inventory while autowalk is on
- dump some inventory to lower encumbrance below 100%
- close inventory
- take note you are still walking instead of running like you would on current live build
Work around is to turn off autowalk and re-enable autowalk.
[Speculation] - Not sure if this is an issue with the changes made on the 18.02.2020 patch note regarding changes made to sprinting persisting while mounting/dismounting a horse.
Side note I found animation changes made when entering water with a torch active(no horse). I tested with various torches/glowstick seems to be working, as i would expect, entering and exiting water.
Fall damage is not working correctly on live or test-live not sure if this is being looked at.