Balance. It’s a term I’ve seen thrown around the forums everywhere. The problem is, most of you are getting it wrong. Balance in a game or in anything for that matter is ONLY achieved by adding the proper counterweight.
In the Conan or any survival battle game where apparently the developers have an open ear, this is being done completely wrong. In Conan, I’ll say it’s mostly being done wrong as I do see true balance with some updates.
Take a balance scale for reference. Now place a rock on one side. The scale tips. Now, take some rock off that side. What do you get? It’s still tipped. Add some rock this time…still tipped? Yup. That is because balance is impossible to achieve by buffing or nerfing an item. Period. There is no exception.
Now using that same reference, keep that rock on the scale and add feathers to the other plate. If you add enough feathers, eventually, it will balance out. THAT is the ONLY way to achieve balance in ANY game.
Balance is only achieved by an equal counterbalance.
Sword of Crom OP? No biggie, farm new Crom armor, and Sword of Crom damage is reduced by 50%…You now live to fight another day. Runaway, adapt and approach attacking those thralls in a different way. Acid Arrows? No biggie, water orbs can be used to neutralize the acid. Gas Arrows? Boom sandstorm mask. THAT is “balance.” Applying nerfs or buffs…is not. It’s laziness and poor thinking. Nerfs and Buffs are bandaids that eventually ruin a game. Games, such as Conan, are enjoyable because they ARE challenging. When you remove the challenges, you ruin the game.
Developers, listen to your audience for sure but don’t take so many suggestions literally. I refer back to Sword of Crom OP paragraph. Don’t nerf, create a balance. Don’t buff, create a balance. Not only will creating a true balance to the game add more strength to the game but it can also lead to more player activity which is the ultimate goal. Keep people playing. As long as you make the difficulty of the task worth the fight to get it.