Balancing and PVP changes coming with the release of The Isle of Siptah - Feedback thread

Hey everybody,

Our Lead Designer, Alex, is sending another update regarding these changes and how they will reflect on official servers at (Early) launch today:

Hi,
As several people have mentioned in the thread, there is no good single solution that caters for all players regarding building damage on PvP server because there are several contrasting objectives of different player groups on a PvP servers.

Due to the miscommunications about Dynamic Building Damage and player concerns about there being too much down time between PvP Building Damage windows I have decided that the best course of action at this stage is to NOT change which days Building Damaged will be enabled on.

This situation is the result of there not being enough time assigned to communicate and test the player dynamics regarding Dynamic Building Damage or reducing the number of Building damage windows available through the week.

The Dynamic Building Damage feature will still be available for private servers to experiment with, I would like to invite everyone to experiment with it and continue this conversation with the aim of finding more balance for our players in regard to how much building conflict we allow on PvP servers.

For full transparency, during this early access period for Isle of Siptah we’re going to investigate several of the ways used to circumvent critical PVP game mechanics. Some of them, you have mentioned in this feedback thread, and others that we are aware are happening on official servers. When these are resolved, we will revisit PVP building damage settings again.

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