Balancing legendary weapons

vaulting pole still the best spear in the game, so not every old weap got left behind.

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Black dragon pike>vaulting pole, but I agree regardless. As long as they aren’t included in my list up a bit in the thread, they’re still decent at the least.

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now what i’d like to see are legiondary tools- say a packaxe- without durability
 would harvest less but never break on you!

Isn’t that what black blood tools are? I haven’t actually bothered getting any of them yet so idk, correct me of I’m wrong

really? I haven’t gotten around to making any yet
 didn’t realize that’s what those were
 well
 my wish if (almost) fulfilled lol

Doesn’t that drop to around half if you use a tool upgrade kit on them though?

I haven’t tested them personally, but:

Give us back our Lifeblood spear and make our Sword of Crom work with our Thrall again. Rework the Lifeblood spear so that it is pretty much a utility item, totally kill its Damage so that it will be trash for combat but you can get your heal. Make the Crom useful with or thralls again, it was a shot to the heart when the Nerf hit. Some of the best fun I had was farming for those Legendaries and that amazing feeling I got from receiving it as a drop. At the moment it totally felt worth the grind and now they are trash, everything is becoming Generic and cosmetic only. Reward our Grind and make the Legendaries useful rather than being wall hangers.

When you use the enhance toolkit you harvest more. Same like obsidian then with toolkit (as the items are obsidian with blackblood crust/coating).
Its 11-12 without the survival peak. And it cuts down the durability to 75%, like with every other tool.

Being powerful and being rare are two different concepts.

Legendary weapons are rares ?

Well, try to find a specific legendary weapon and you’ll discover yes, they are.

The rarity is also granted from the fact they are a tons of them, without their number
 well everything deserving to be defeated in the game now drops a legendary something, so or the legendary items are a LOT or
 good bye rarity at all.

For a collector, like I am, it’s a feature having a tons of rare items to find. I love it :heart_eyes:

Of course
 well
 just few of them are also of any use but it’s normal: how many weapons do you use ?

All my equipment is now legendary, but even if I carry with me no less than 3-6 different weapons there is a limit of what you really need :wink:

So
 I don’t think there is something wrong in it, I like the way the game is now.

The really only thing disappointing me is: why some of them have purple corners of the icon like epic crafted weapons and some not ? It’s a little confusing. I’d like to see them with a proper color distinguishing legendary items from the other things.

Imo the healing on lifeblood was just ridiculous. And before you say “fck pvpers they get everything nerfed”, I’ll tell you that I never called for nerfs and nobody who I play with has ever called for nerfs.

For me, lifeblood should have its damage restored to 53, w 9% AP (base for legendaries). Instead of a busted heal with no limit on use, buff the passive regen significantly to either 1hp/sec or 2hp/sec. Thought with this is that it’s actually a weapon that will be used to hit people, but still gives significant survivability if you hold it the whole time. This is kinda what they tried to do, but they left the garbage damage and made the regen completely negligible.

i have all normal legendary weapons, in 2 weeks max i can find the specific one i want. ie axe of lion, vaulting pole, black dragon spear, any
 sometime max 3-4 weeks

it took me 2 month to get a crom and one month to get a lifespear

Just for the record:

Tool Upgrade Kit gives you more units per proc while reducing durability (number of ticks/hits) by 25%
(ex) Steel Pick no TUK upgrade = 11 units @ 350 ticks
Steel Pick with top TUK upgrade = 17 units @ 262.5 ticks

Reinforcement Kit gives you more tick per pick
(ex) Steel pick no RK upgrade = 11 units per tick @ 350 ticks per pick
Steel pick with top RK upgrade = 11 units per tick @ 500 ticks per pick

Hard Worker Perk – Perk 2 Survival lets you harvest all of the node’s resources in fewer ticks
(ex) Iron Node, no Hard Worker Perk: 5 ticks
Iron Node, Hard Worker Perk: 3 ticks
This allows you to gather all the RNG resources from a node, with only about half the wear on your tools.

End game tools need a harvest buff, Lifeblood Spear needs a buff. Croms sword needs to be useful, let Crom be the beast it used to be. We cannot pray to the guy so let us kill our enemies in his honour with his sword.

It’s more rare so it should be more powerful ?

Drunkard’s Blade is same rarity of Sword of Crom and i’ts totally useless too. I’m still searching one to complete my collection by the way after 200 boss fights.

Not all UC weapons are powerful, it’s not a reason to request them being powerful.

Incidentally, and it doesn’t matter anyway like I said, but the sword of crom was my very first drop from a boss in UC, when in a year of play I’ve found only ONE Solspeil. Because chances are just chances, you can have 99% of find something you’ll never find or having 0,00000000001% of finding something you find at the first try.

To see the difference you’ll have to do infinite runs. :wink:

if it take you more time to get, yes it should be more powerfull

or to be exact, to have a probabily to have a powerfull weapon. this how the system is working for legendary, and UC, and warmaker, you farm and do hundred of kill just to find some specific weapons that are powerfull (as not all weapons will be interesting). which give a rare drop rate for the one you search, and it’s fine like that.

and yes probaility are probabilty, but uc weapons and armors are really hard to find when you search for a specific one.

@azaroth, this happens also in collecting cards game, like Magic the Gathering: the normal “rarity” it’s not enough when you can gain tons of them anyway.

You NEED to have most of them are rubbish to make the few op really rare.

It happens in UC and in general in all the game. I think really op weapons are currently balanced because they are rare.

You can also have very rare drops of only good things. But what’s the problem with that ?

The problem is it’s more satisfying to collect useless (in game terms) items than to find nothing at all in a run.

That’s why it’s good the way it’s now for me.

Each node has a set amount of swings available to it. Which is usually 5-8 if I recall. The survival perk making each swing take 2 swings. Which is why you’ll hit some nodes 3 times with the surv perk but the 3rd swing won’t give you as much as the first two due to only one swing being left on the node.

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Drunkard’s blade is the most powerful weapon in the game, assuming your opponent isn’t running antidotes or survival build

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