# Ballista Implementation for base defense

**URL:** <https://forums.funcom.com/t/ballista-implementation-for-base-defense/185568>\
**Category:** Creative Corner\
**Tags:** off-topic\
**Created:** [January 4, 2022, 1:23pm UTC](https://forums.funcom.com/t/ballista-implementation-for-base-defense/185568 "2022-01-04T13:23:35Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![TeleTesselator](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/teletesselator/32/97270_2.png) [@TeleTesselator](https://forums.funcom.com/u/TeleTesselator)\
**Post date:** [January 4, 2022, 8:20pm UTC](https://forums.funcom.com/t/ballista-implementation-for-base-defense/185568/14 "2022-01-04T20:20:19Z")

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Likely so… Others have brought this up as well. People even doing some fairly elaborate tests… So, you’re not alone… When I had my thread there were people on either side as well.

[archers and fighters with bow to stay on top of a foundation block, how?](https://forums.funcom.com/t/archers-and-fighters-with-bow-to-stay-on-top-of-a-foundation-block-how/175301)

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