You really don’t wanna go there.

Don’t get me wrong, I think Bazaar prices are unreasonably high, but your way of thinking does not really apply.

The mistake you’re making is thinking that the revenue from the Bazaar needs to merely cover the production cost of the Bazaar items and the rest is profit for Greedy Funcom. That’s incorrect.

For starters, you’re forgetting about the base game. It is still in active development, and that has its costs. What is going to cover those costs? Purchases of the base game contribute to that, but is that enough?

Then there are official servers. Someone has to pay the cost of hosting those. We’re not paying a subscription to play on them, so where does the money for those come from?

More importantly, though, a game studio has a bunch of people working on a bunch of projects, and a whole bunch of other people working for the company without being on any specific project (think HR, for example). It’s naïve to think that the revenue from one project will only be invested back into that project. If that were true, you couldn’t have a new game, ever – who would pay for it?

So let’s not get sidetracked by these arguments about how skins are super-cheap to produce and that is what makes Funcom “greedy”, because that’s an oversimplification.

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