Makes sense ps4 can not be as solid as a online server. Thanks for the tip.
And i discovered that my castle stands…
Upon pillars of salt and pillars of sand…
2 Likes
Thianis
4
I’ve just completed another round of tests.
Whenever you are starting a new base completely detached from your original base, it is generated just fine and doesn’t interfere with your other bases, no matter how close you are coming to your main base.
I’ve first started about 25 squares (that is, squares with a size of a foundation) away, placed 25 elements, left the game and reloaded. Both bases have been properly saved.
Next time I started about six squares away from my main base and again placed 25 elements. Rinse and repeat, same result: Everything was there just fine.
Then I started about one(!) square away from my main base and again placed several elements that overlapped slightly at one spot. Rinse and repeat, everything still was there.
The final test, however, had me start at the perimeter of my base with an attached element, then attach the next element, destroy the previous one and place the next one still farther away until I was about ten squares away. I then extended that to 25 elements, exited and reloaded - and POOF! Everything was gone.
This last attempt rules the Land Claim system out as the previous attempts would have messed it up as well, alas, they haven’t. Obviously something else is going haywire internally, the question here is what that could be.
Obviously when you branch off from an existing base, that seems to be counted toward the total number of elements belonging to that base, and if you exceed critical mass, everything gets blown to dust whereas when you set up unconnected bases, they are counted separately, and everything remains where it is.
Ive had the game for about 6 months on ps5. In that time ive lost several entire bases and everything in them. Exactly as you described. Log in to find thralls flying in the air where the base used to be. Happens in Siptah as well. Has funcom even acknowledged that they know about this issue?
jmk1999
6
Single player has never been able to handle too much on ps4. It use to just crash and you couldn’t log into the single player server. At that point I’d usually just wipe it and start over. This is no surprise.
1 Like
Thianis
7
Update concerning Age of War, Chapter 2
Looks like something in the newest update for Age of War is messing with the base metadata. Although a pre-chapter-2 save is loaded normally and the base is showing up, exiting the game trashes the save file. As it appears some internal changes have had a negative impact on how many elements can be registered to a particular base (the size has decreased, alas, I cannot tell as of now by what amount).
This, however, is a nuisance if you want to continue playing with your existing base, but that is just wiped clean after exiting the game and resuming (had me restore from the cloud with a working save file - unfortunately some activities from the last backup prior to the update till the update have been lost).
Edith says:
Taking this into account, all but one possibility where things could get messed up can be ruled out. The sole survivor in this case is a partially malfunctioning save function which is incapable of handling very large bases: If your base is growing too big, no or corrupted data from any affected bases seems to be written to the save file, which is corroborated by the fact that loading the original file takes significantly longer than the corrupted/truncated save file. Given that the length of the save file doesn’t shrink in the process, this has me believe that any base data is still written to the save file, but for some reason the data written is inconsistent and so gets discarded when restored.
Since this inconsistent data obviously gets discarded, very little CPU time is required, and the save file gets processed significantly faster. In contrast to the original save file which could take up to half a minute to load on a PS5, the inconsistent version only took about ten seconds.
Thianis
8
They have and are at it. The tricky part, however, is finding out where the milk turns sour in the entire process of saving the game.
That the inconsistencies are introduced during saving now is a certainty (I’ve fired Conan Exiles with AoW II up, and the save file from before that was read just fine, but after exiting and restoring without any modifications done to the base, the entire base was toast).
I have noticed yet another thing:
When you are playing either of the maps, you get three save files instead of the expected two (play on both maps and you have four save files).
Peeking into the storage pool for saved games, specifically Conan Exiles, I get the following list:
- User Settings
- Single Player / Co-op game data (Isle of Siptah)
- Single Player / Co-op game data
- Single Player / Co-op game data (Exiled Lands)
The question is: Does the third (i. e. unassociated) save file save any purpose as of now, or has it become obsolete with the introduction if the Isle of Siptah add-on?
Could this particular save file interfere when resuming a game?
From what I have noticed, it obviously gets the data associated with the map that you are playing on.
Another thing that has caught my attention when examining this: All files containing the game data have a fixed size of 64.2 MBytes no matter how much or little has been constructed on that particular map. This fixed size could therefore be a limiting factor (save files of variable size are much more flexible, for obvious reasons).
I am very surprised to see this post. Back on march 2022 when I lost my base at single player with the same way you say in your post, an friend told me that I lost my base because I had to manually back up my game files and didn’t have my psn set to auto save Conan Exiles 's game and I must always have it on auto to be safe.
But thanks to you I confirmed today, that my friend was totally wrong.
Thanks for posting this. 
1 Like
Lost another entire base today. At this point I think incompetance is the only reason they never fix anything
If you have builded your base on resources at single player and messed with the settings of their respawn time, you will experience what you have already experienced.
system
Closed
13
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