Thianis
4
I’ve just completed another round of tests.
Whenever you are starting a new base completely detached from your original base, it is generated just fine and doesn’t interfere with your other bases, no matter how close you are coming to your main base.
I’ve first started about 25 squares (that is, squares with a size of a foundation) away, placed 25 elements, left the game and reloaded. Both bases have been properly saved.
Next time I started about six squares away from my main base and again placed 25 elements. Rinse and repeat, same result: Everything was there just fine.
Then I started about one(!) square away from my main base and again placed several elements that overlapped slightly at one spot. Rinse and repeat, everything still was there.
The final test, however, had me start at the perimeter of my base with an attached element, then attach the next element, destroy the previous one and place the next one still farther away until I was about ten squares away. I then extended that to 25 elements, exited and reloaded - and POOF! Everything was gone.
This last attempt rules the Land Claim system out as the previous attempts would have messed it up as well, alas, they haven’t. Obviously something else is going haywire internally, the question here is what that could be.
Obviously when you branch off from an existing base, that seems to be counted toward the total number of elements belonging to that base, and if you exceed critical mass, everything gets blown to dust whereas when you set up unconnected bases, they are counted separately, and everything remains where it is.