Thianis
7
Update concerning Age of War, Chapter 2
Looks like something in the newest update for Age of War is messing with the base metadata. Although a pre-chapter-2 save is loaded normally and the base is showing up, exiting the game trashes the save file. As it appears some internal changes have had a negative impact on how many elements can be registered to a particular base (the size has decreased, alas, I cannot tell as of now by what amount).
This, however, is a nuisance if you want to continue playing with your existing base, but that is just wiped clean after exiting the game and resuming (had me restore from the cloud with a working save file - unfortunately some activities from the last backup prior to the update till the update have been lost).
Edith says:
Taking this into account, all but one possibility where things could get messed up can be ruled out. The sole survivor in this case is a partially malfunctioning save function which is incapable of handling very large bases: If your base is growing too big, no or corrupted data from any affected bases seems to be written to the save file, which is corroborated by the fact that loading the original file takes significantly longer than the corrupted/truncated save file. Given that the length of the save file doesn’t shrink in the process, this has me believe that any base data is still written to the save file, but for some reason the data written is inconsistent and so gets discarded when restored.
Since this inconsistent data obviously gets discarded, very little CPU time is required, and the save file gets processed significantly faster. In contrast to the original save file which could take up to half a minute to load on a PS5, the inconsistent version only took about ten seconds.