Basement to store slaves who exceeded the boundary outside the basement

I read in some post here the idea of ​​having a “Barracks”, it is very valid and can reduce our sense of extreme limitation and that at any moment our gameplay will “end” and we will just keep the base against decay waiting a week falter and lose everything and disappear from the game never to return, especially us from PVE.

I wanted to reinforce the idea of ​​the boy, which I like very much, we could have a “basement” like the “Conan’s tavern” the last added dungeon, each player would have their gate, of course not the size of the dungeon, one size specifically fit 100 slaves.

Only the player who owns the dungeon could enter it, and this dungeon, and these slaves giving it away would only be loaded when the player entered it, just as we do at the tavern’s back door to the basement.

It turns out that we would have 155 slaves to use in the game, BUT out of the dungeon we could only place 55, visible to other players, so me and all players could level up the slaves who had out of the dungeon and as soon as they have level 20 them in the “basement” to have room outside for a not yet upgraded slave and I can work on it.

So each player can use the game in their own way WITHOUT HARMING OTHERS, or even have 100 dancers in their basement if they wish.

This also diminished the sense of punishment of people who play in clans, since even if the clan could place a limited number of slaves “out of the basement” ie in the world as already announced, each player could have their private slaves within their own. dungeons, this would also generate in the game the possibility of “revenge” since in an attack on your clan never 100% of your slaves would be killed unless you had them all out of your dungeon, so you could go in your dungeon, take 55 new slaves into the world and it is ready again, thus avoiding the total end of attacked clans, unless they are dumb enough not to have a war reserve in the basement.

When the basement owner was inside, he would not carry the world outside, nor would the outside world carry that basement, just as when we walked in the door of a dungeon without entering, but it would not be possible to “log out” to prevent people “hide there when you leave the game” if the owner of the pot does not use the exit door “that would carry him back to the same world happens at the door of the last basement dungeon”, in which case his body would be in place in the world when you entered your gate and not inside it.

Especially at PVE, where I play, this basement / barracks mechanics is interesting, we don’t want to hurt other players, BUT we don’t want to feel hurt either, but we don’t mean funcom’s plans are wrong, but you need mechanisms to do what you want, without punishing us, at least punishing us so severely.

Maybe you haven’t been really aware of how radical change is for the game, often people who make a game don’t play it, and that’s acceptable, so you need to hear a lot about who plays to formulate a realistic picture of what each action can cause the game.

Well this is one more idea of ​​the many that everyone is having, it seems to me quite friendly to the servers and the players.

499/5000

Only one extra, when you were inside your basement, your body outside of it, in the game world, would remain “unconscious” and could even be killed just when you are disconnected, which would disconnect you from the basement giving you the options of where to be reborn. , bed, desert or sack.

This would be to prevent PVP players from entering the basement from being killed, the fact that his “body” is not teleported to his basement, for the other players would solve this possible future problem.

And there is still a way to monetize this idea, in future game DLCs could come in addition to the standard items, and horse armor that I believe will now have come up with “basement upgrades” just as in GTA selling “upgrades to your garage” “, and that’s the best selling item of that game, I find myself buying these upgrades for my gate, it opens the door so that DLCs can be more” comprehensive “and so possibly more people find them” valid ", create new needs and wills, after 8 DLCs they increasingly need to be rewarding to win us even without being paid to win.