The current BattlePass system is geared to a ‘casino model’ of trade. It is a model used by many games, busines, and card trade systems :slight_smile:

  • sell unique items via a ‘special’ portal;
  • sell sets and single parts of sets;
  • limit sight of the whole collection(s);
  • rotate items over long periods.

A Seller can call on human ‘collector’ greed of ‘I better buy now or I’ll miss out’ or the ‘I need the whole set’ or the ‘it’s not so expensive’ (based on a single instance item).

It works. It’s not a good model, a shop window with all stocks, all singly priced, works more fairly, but for some buyer sectors used to following models like this, it works, and works well.

FC are owned by a huge, diversified tech company. Their customers are global and so the ‘casino trade’ model kinda works enough to make sufficient monies over time to justify it.

I personally wish it were the store-front window approach where we could select from the whole collection at any time but, having been burned by buying one item later released as part of a bundle-set, won’t buy any more no matter how ‘tempting’. Vote with your feet. Simple. :wink:

None of the items give perks that core game items do not already give. They are cosmetic skins. People dispute this, but it is just that. If you are familiar with core game items, including the sorcery side of things, the DLC stuiff is purely cosmetic (looks pretty).

AND wow, they really do look pretty. Excellent work by the Art/Design thralls!

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