The numbers this one shared were based on a collection of articles about mobile games.
This one hasn’t found any definitions of what sort of sea life spenders for specifically non-mobile games are.
Another key issue is that high spenders in mobile games, especially gatcha type games, tend to be at a significant advantage in the PvP realm. Lots of moving parts there.
However, consider it more an inquiry as to whether those numbers seem reasonable to port over here for whether someone gets the dubious distinction (in context) of a cetacean moniker?

As far as other time and resources spent, in general, no. Those are not counted towards the financial contributions to the game. The numbers previously noted are only what is specifically paid to the publisher of the game for assets internal to the game or perks in game.
Another issue is that the overwhelming majority of such games are FtP, which Conan Exiles, Diablo 4, For Honor, and Fallout 76 (for example) are the not. These games either have an opt in cost, a recurring fee for use, or both.

Fortnite is the closest and most prominent non-mobile parallel to mobile style monetization schemes.

This one wants to clarify now a personal position.
Not only are the prices for items on the Bazaar somewhat whimsical (with build set expansions seeming to have the closest to a base amount, until you actually look at the content of those sets) but items are often sold bugged or incomplete.
This one may think the prices are in general (but not always) a bit bloated, but in the case where the in game assets are broken, or simply not included, it’s abhorrent.
There is no reasonable price for assets sold that are not delivered and the slapdash way in which things are put on the market when they either have bugs in use or simply do not exist, is reprehensible. To clarify, this isn’t the basket of advertising issues (which is an issue, when do we get to see before purchase whether an emote is thrall assignable or not? What random materials are expected to be used to make these outfits and stations? At what tier does the crafting station function?). This is when pieces listed in the set are not present after purchase. This is when pieces cannot be placed, not just have horrible and over inflated impact boxes, not just when you cannot place the pieces in the way they are shown in the demonstration picture, but are unfinished and require further patching to be put into the world without mods.

Back to personal views.
This one finds 1k generally (there are exceptions) quite reasonable for the new build set bases. This one finds 1500-2000k reasonable for a fully fleshed out build set. For example, the pricing on the recent Aesir+ package seemed to be very good to this one. While this finds the stand alone of the base Aesir set, given that set’s severe limitations, to be too high. This is personal appraisal, not objective.
Many armour sets and placeables seem to be very high for what they are.
A costume and weapon (most often of a type this one has no use for) with maybe a single placable and skin for a pet that will die as soon as an enemy looks at it offered at half again the price of new build set base, or even at a price rivalling a full build set… pushing the 1700 mark, No, this one personally finds that almost absurd.
Then there are the placeable sets.
The Yamatai teahouse, the Aquilonian bed and bath sets, but also the market stall and produce displays, these are almost hilariously priced. Especially for how low they are on interactions. Not only is the Teahouse costly by comparison, but the cushions don’t even function as seats for patrons. What the actual cluck? Was this made with a future update in mind that will allow thralls to be assigned to them? If so, why not first release packages that have their functionality already implemented in the game?
This one digresses. Or rather, this one is going into possibly unnecessary detail on why this one doesn’t find the value to be present in these particular bundles.

The previous DLCs are generally a magnificent cost-value. Especially when acquired as a bundle. A few of them irk this one due to missing pieces, but perhaps there will be expansion in the future? Those prices still exist for those particular sets. This one does not expect future content to follow that as a standard. However, this one does find some aspects of the current standard to be silly. The guard’s armour costs more than the fortress they protect. A bed no one can fit into is more expensive than the estate it sits in. Then there’s the tea set with non-sittable cushions… Ayesh.

As for included content offsets (not free, this game is not usually free, there is what is included in the initial buy in or add on content), this one would like to see more of the existing in game assets opened up for player crafting and placement. There are several placeables that come to mind. An iron wash tub, an Iron Maiden torture device, the foundation blocks and walls and ceilings of black ice used in the Temple of Frost, the tents in Sepermeru and Darfari camps.
These are things that could be tricked out the way the alchemist and blacksmith decor were. Each also opens the door for further premium expansion options. Because this one would absolutely purchase expansion for the Temple of Frost set as the existing in game assets are very limited.