I would imagine this bug also involves the fact that they’re being spawned in as opposed to knocked out, broken, and placed. I know that would involve lengthier testing, but it’s possible admin spawning them in could be a variable as well. Idk.
Possible, but I doubt it, since “admin spawning” just creates the same scenario as someone stockpiling a bunch of broken-but-not-placed thralls. Something I know many people have been doing (myself included), and even more will have started doing it in preparation of this patch.
On Dec 5th (if that is indeed the day the patch drops) I could easily replicate scenarios I’ve been doing on TestLive, placing dozens of high-level thralls in the space of minutes. Of course in light of what looks like a pretty serious bug in Stat generation, I probably will not do so.
Now there I have to agree with you. I can only assume there are “behind the scenes” reasons for this patch going out when it does, bugs or no bugs. But that doesn’t make it less frustrating to us as users and, I’m sure, doubly so for the people who work hard actually creating the content.
It is certainly one of Funcom’s less attractive traits*, seeing as it’s not an exceptional situation for even serious bugs to make it through to the Live builds despite being found in TestLive.
Here’s to hoping it’ll be fixed soon after in a hotfix.
Old thralls get trashed, because there can only be 1 HP model.
So you have to put new ones out and if you are unlucky, you get stuck with a 40% overall thrall…
And I doubt that the hotfix/fix will correct this values. You will have forever trash thralls, just because Funcom releases bugs instead of simple delaying the patch…
But for me this was 100% clear, after watching the latest dev stream. The patch was in console certification last Thursday… So it was clear, there will be no additional fixes for the patch. Jens even said, they dont know if they will even roll out Testlive, because the TESTED REALLY good on their own… (well, not that good).
And thats the problem with testlive in general… For what is it even here, when patches gets anyway rolled out… Regardless of the bugs someone finds in testlive.
And as Funcom does not test for consoles and looking at this bug:
I really hope that this isnt the case for PS4 and Xbox…
Even Firespark made an own video about Funcom and their releaeses, hotfix and how testlive is handled… I said the same thing in a harsh tone and got banned for that 1 week.
I share your concern. When (I refuse to entertain an “if”) this bug is fixed, any placed thrall will be unlikely to benefit retroactively, for the exact same reasons as current placed thralls will not benefit from the leveling system.
The best advice I could give to everyone is to please wait before doing anything major as with every big patch. We will get feedback soon enough of what went wrong and what terribly wrong. Hotfixes will come hopefully sooner than later. Sadly for some, waiting for the sky to clear is not an option because this may cost them their bases.
Yeah, but that is the wrong approach… We dont want hotfixes. We want stable patches, so that you can play it from day 1 to its full content. And not wait for a hotfix…
Its the whole weekend in-between. So we should not level thralls, because you could get stucked ones?
Or you have an OP thrall and it will get nerfed?
Honestly I didnt even understand why FC put the patch at testlive, when it was in console cert process… Nothing will change when its in the cert process… Only hotfixes after it and lets see if Sony will decline it again and PS4 users can wait even longer (like last time).
Just look at the last 2-3 big patches. Several hotfixes were needed. Some bugs are still open to this day…
I’ve been in this game since early 2017 during early access, and one thing I have learned is that every update always broke something old or new, there will always be a need for hotfixes, some bugs are discovered during testlive and others don’t show their ugly face before an update goes live… We probably never would see an update to this game if everything had to be perfected before releasing it.
That said I still hope they can get the most serious bug fixed before release, but like Narelle said, don’t do too much serious stuff until these are ironed out - It’s a really good advice
This is the correct answer. They make their money from DLCs now and have a deadline to get it released. If the patch is full of bugs, it gets released. They can’t release this DLC without the patch functionality. If they don’t release this DLC right away, they will totally miss their revenue targets and stock will reflect very poorly.
I’ve seen this in every tech company I’ve worked for. The dev teams are under massive pressure to produce and never given nearly enough time. Hopefully when this is released, the bugs like this one will be included in release notes. It is the right thing to do, to prepare the non-testlive world for all the issues they are about to be faced with.