I have notice one thing that I really despite is the repairing factor of pvp, sometimes the explosive range is so wide it will damage items that are further in the wall that we would have to break foundations in order to repair. I was thinking what if we created a bench that has a radius of a thrall pot but is only usable during offline pvp times. This bench could evaluate the damage in this area and give a general idea of how much material would be consumed in order to repair the damage, then you shall be able to place the material in the bench to repair the damage. The bench will only work off pvp so it’s not really abusing anything during pvp with speedy repairs.
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