Currently, at least for Pvp, the top stats are str, vit, and grit with a tiny bit of encum for armor. Agi builds are making a presence but again always for vit in the mix and some str. Why must the stats be so statically weighted toward pve or to pvp? A major part of the issue is the perks.
Can someone please explain how Impervious is a vit perk as opposed to a survival perk as it clearly makes a directly connection to surviving the effects of the elements?
I see some rounding attempted in the perks with Iron-hard muscles for grit but nothing really like that for survival though this perk would have made more sense in encumbr, but that still wouldn’t correct the imbalance of stats/perks of Str, Vit, and to lesser grit always winning out on pvp servers. Bronzed Physique is a good perk though too bad it rarely sees the light of day as it is a 5 perk in Survival so it can’t be “offspecced” from a standard Str, Vit, Grit build. The same happens to Antidote of One at the number 4 spot.
Here are some ideas for perks:
- Impervious goes to survival at atleast the 4 slot of perks.
- Salting the Wound perk goes to Accuracy as capacity to strike strategic wounds would require this trait of stat.
- Honestly Fierce Vitality needs renamed and moved to 4 or 5 slot of Survival as this is a very powerful and sought after perk and would strongly encourage people to break the mold in stat builds just with this perk alone.
- Change Deflection in the Encumbr perks to a perk that removes or reduces Stam loss while over-encumbered or maybe just bake this into the current perk.
The bottom line is was it intentional to have certain perks/stats be pvp ones or did it just evolve into that?