This the mod that I had around since 2021 in one way or another, to create “fast travel”, which might be used for openly fast travelling, setting one door or placeable to link two points, or setting interaction to take to another place under the illusion of being a cellar, basement, cave, etc, like dungeons do.
In an effort to move my mods to the fully ESAV developed actors some mods have, I am on the designing board to move this feature to the NPCs instead of using placeables or buildables, because those are changed on game updates and therefore I always need to update them when the game updates their systems.
As I have some hundred users of this mod (few, I know, but important nonetheless), I would like some insight on how the mod is being used. Without it, I might need to use only my own use to design it.
The main idea is change the feature to instead be based on dialogue options with npcs which might be used or set up through the Social Contract mod, and add some “context to it”, meaning the NPC can explain where you might go, or what you might do.
The Social Contract feature that does that will happen anyway, but I will be deciding what to do with Beyond Outdoors based on feedback or lackthereof.
Please join the ESAV Gaming Discord for a more dynamic conversation about it.