If you’ve ever wanted to experience the intrigues of court life this is definitely the season of this server for you. If you enjoy smaller scale adventures with small groups of people exploring ruins and following treasure maps… this is ALSO the season for you! Whether you are a jaded Turanian noble… or a rough and tumble Cimmerian mercenary looking to make some coin… or a dancing girl trying to make her way in the city… or a shopkeeper or weaponsmith doing your best to make a living… or a thief on the prowl for unguarded trinkets and riches… this is definitely the server for you.

Our thieves rules are unique in the land of RP servers.

On BtRoK, thieves steal valuables.

With the addition of Shima’s Compendium mod we now have locks and lockpicks. You can find the knowledge scrolls to make them out in the world via exploration OR you may purchase them via a shady merchant you can find in the Underground. These locks can be placed on doors, gates, vaults and vanilla chests. They cannot be placed on modded chests and boxes. They also still work on vanilla chests if you shrink them using the pippi move tool. These are being introduced to allow players to opt in to the potential for thievery. If you place these locks in your build you are agreeing that it is possible to steal from you. But only from chests that have the locks on them. Any chest without a lock is safe. Though it should be locked in the conventional way. Anything in the chest may be taken by a thief who successfully picks the lock.

We use the SvS “loot” tokens to place in chests as the “valuable” items that may be stolen. Each loot item has a value which is the amount of pippi money it may be traded to a fence for. This is a base number and the final payout will be determined by your RP with the fence where dice may be used to determine the final amount. Say you have “Honeyed Words.” That would be a good thing to use in your conversation with the fence and may increase your pay out. Of course, roll badly enough and you may get very little or even nothing! And, of course, the possibility for PvP in these fence encounters always exists. Fences are played by members of staff who will create a single special NPC fence character. And you never know which fence you’ll get to deal with.

You may also find places where staff have used these locks. Objects in such chests will be a token that must be turned in to a fence from the Underground and will be paid for in pippi money. Payouts will vary depending on the “value” of the token. Those locations may be an existing area in Murun or Astanapur, a staff created “dungeon” that may be a ruin, an ancient temple, or even added to the shipwrecks and underwater ruins. They may or may not have hazards around them or adversaries guarding them. Once such a location has been successfully looted it may disappear entirely or be “restocked” some time later. These are not things that will always reappear on a fixed schedule, a thief’s life is an uncertain one!

To see the fence you’ll need to put in a ticket and that meeting will be RPed out with a member of staff. The point of theft is always to produce more RP rather than the acquisition of “stuff.”

So come delve into the shady world of thieves and fences, pit fighting rings, and illicit trade!

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