This is the quick SD version of the guide on using the boat.
The HD version with commentary will come later.
Common questions I get:
Why cant one simply “drive the boat” ?
I am sure people have seen at least one of the many boat mods around. Most of them have multiple boats, some(ahem…) bought from Epic store, some made by the creators, and all of them simple steering vehicles.
I made this boat as a sort of mini-game, in which the path is half decided by a person, half decided by the shape of the river, obstacles, etc.
It is a design choice.
Why only that boat ?
While I am able to get an Epic Store asset and correctly put it into the game, I am not a fan of doing it, because it requires work that it is not “in my area of expertise”, and there are many people who can do it much better than I can.
If it is a thing, I can turn any object into a “boat” by giving it the “Source Script” component, and the “Radar Engine”, so if anyone who can make another shape of boat give me the “cosmetic object” of the boat, I can use it as a boat in the mod.
Why doesnt it work in some waters ?
For the boat to move it reads the water it is in, and it needs to calculate at least 4 vectors to the sides, 3 vectors front and 3 vectors back, and 2 vectors down. If the boat cant be immersed in water enough to have both vectors up and down the water, as much as a certain length down the water, it cant calculate the movement. Again, if it was simply a matter of it going as a “hovercraft” by simply moving it, there are plenty of mods doing that, so I decided not to.