Bow damage is too high

Absolutely not the case.
The bow should be a skill-shot weapon with high risk high reward gameplay… not a “reliable” sustained DPS something… that is not in line with the core nature of the weapon…

What you need to ask for is to disable both target locking AND rolling thrust for bows (since it’s not exactly a thrust… )

And I’m fully aware of its damage, even without a video

I apologize if I seem harsh btw, it’s just that you guys have been doing this systematically lately… at this point I wouldn’t put it past you that it’s somehow organized and you’re doing these “let’s cancel this and that weapon” organized on some discord server with all of you taking turns to show up to comment to achieve the desired nerf, with Funcom being gullible enough to actually follow through…

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No PVP asks people for balance, and hords comes in and say “quiet PVP players you are not right I dont play PVP but I still knows it better than you.” And thats been going on systematically for years. And that’s why you dont see many of “us” here anymore :slight_smile:

Btw, your suggestion is a nerf. You said you didnt want nerfs.

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I have a love hate relationship with the bow.

I love using it against enemies, but I hate getting hit by it. :grin:

Honestly, I don’t think they should be nerfed, if someone catches you out while you are “stuck” in the middle of mid-swing, well that means they’ve timed their attack well, and you, have not.

This is why you have to use the right weapon for the right situation. As Taemien said above, having a back-up shield is your best defence against this type of weapon, meaning; you can’t just run about everywhere with just one type of weapon, well you can of course, but don’t get upset if you end up dying because of it.

Adaption is the key, not asking for more nerfs (imo)

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No @dorpie that is absolutely not the case.

PvP players do NOT ask for “balance”… they ask for nerfs… period.
And they don’t do it because something is truly overpowered… they do it because something that they DON’T want to use became annoying enough to where it matters… so you’re trying to “cancel” it…

That’s it, nothing else and even attempting to deny that is being disingenuous… why? Because it’s the nature of PvP / competitive games… that if something is ACTUALLY overpowered, then it becomes the meta… period… People don’t go around complaining about it… they adapt it and use it themselves and shut up about it.
It’s only when they don’t want to use it, but it “annoys” them, when PvP players start complaining.

If it was the case of wanting reasonable changes, then there are a LOT of people here who would support those suggestions, whether PvP or PvE players, the issue is that the suggestions you call “balance” are simply not reasonable… and they’re very blatantly ignorant towards everybody else…

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No we dont only look for nerfs lol. But difference between PVPers and player who only play PVE is that we can tell some stuff is not balanced between the both. And they cant.

So because something is OP you suggest people do all use it? Is it really that way you think FC wants stuff to work? I dont think so. Then it’s better that atleast some of us with knowledge from both PVP and PVE come and tell them that.

Like I have said earlier, perk system, the only part of the tree that is sort of balanced is Expertise, reason? It’s PVE related mostly. Rest, str, agi, vit, grit, and so on is combat related aswell. And FC have trouble fixing it.

But still YOU suggested a nerf with removal of rolling thurst for bow :slight_smile: not me.

If it would at least be high risk. Well yes you can hit your teammates as well, but believe me, there are some real freaks out there that have mastered the bow :smiley:

What I mean with high risk is, you can attack a charging bow main and yes he gets staggered, but he can still shoot an arrow in your face with fatal damage, before you can continue with the 2nd attack from your weapon. Daggers and Katanas are an exception, because they have fast attack chains.

Everyone is using 20 STR, 20 AGI, 20 VIT. Everyone can use a bow in PvP and deal a lot of damage. Before you had to specialize on bow, farm specific gear for the bow and also because of the ACCURACY attribute, giving you drawbacks on other things (which were melee damage and some HP).

Bow is insanely fun to use in PvP. But can also be extremely frustrating to use because hits are not connecting to a person directly in front of you due to the “spray”. Sometimes when you shoot and dodge, your arrow does not even get fired. Also the damage is sometimes inconsistent. That’s why I was suggesting more reliability. On long range it should do a lot of damage, because this is when you’ve earned it.

And this is where my suggestion comes:

Make arrow damage based on distance traveled and make arrows more reliable to hit based on your agility.

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No… that’s the thing, I suggested a nerf that YOU should be suggesting instead…
Why? Because that particular change would in the vast majority of cases only affect PvP…
And that’s where you guys are missing the mark… Everything you have been asking for COULD be done in a way to where it doesn’t affect everybody else…

Heck… why not ask for an armor set or modification kit that reduces ranged damage? :man_shrugging:
That would be useful for EVERYONE while solving your particular problem at the same time and doesn’t require nerfing another weapon…

These are the things I’m talking about, you just barge in here and in a totally ignorant fashion demand changes without any regard for anybody else…
And that’s the source of 99% of arguments and tension between PvP and PvE players around here… the attitude presented when jumping in to ask for “balance” changes.

I disagree with this…

No, I am not suggesting you do that… what I am saying is that this is how it is… I never said it SHOULD be like this though.
What I said is that whenever something is truly OP then people use it instead of complaining about it…

You have @SirDaveWolf admitting in another thread that they don’t even like using the spear… but they’re using it… because it gives an advantage…
That’s the stuff I’m talking about… if bows were THAT reliable and that OP as you all present it… then I bet you would all be using it and reaping the benefits.

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Oh I know! But isn’t that a good thing?.. Because not everybody mastered it like that and quite a lot of them will be fairly useless or won’t even consider using the bow… :man_shrugging:

If you indeed want to seek balance and protect the game itself and not just selfishly want to get rid of another playstyle, then wouldn’t that be a good thing? It means there’s variety in the game and someone can choose to master the bow… so if you’re a spear user then you either need to get out of their line of sight or get close to them.

I see this as a bigger issue btw…
If it’s truly this much of a requirement and you MUST use this build… then the attribute system is not balanced for PvP and not the weapons…

Because some of the perks were definitely designed with PvP in mind, but because of this get no usage at all… I would ask for perks and attributes to be more balanced for PvP (they could add secondary PvP-only effects to them btw), instead of going around and pounding every single weapon into the ground…

Isn’t that counter-intuitive for a PvP player? I mean… that moves into RPG territory and PvP players tend to be asking for changes that allow fights to be more skill reliant. Idk about that.
The perk in agi already makes them do more damage at higher distances though.

Bows also use hit location, with different damage based on bodypart.

Idk, it feels like there’s other things wrong with PvP balance that need to be addressed first

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I’m gonna stop arguing here though. And again, apologies for getting annoyed.

I just don’t get why you guys are always taking the destructive approach that affects everybody for a problem that is PvP exclusive… and it’s the same like clockwork every time… I have never seen a PvP player jump in and present a solution that solves their problem but is considerate towards others… never…
It’s all just… “I got killed… I’m annoyed… I’ll go and suggest they nerf this as a knee-jerk reaction”…

You had several other options suggested above that could solve your issue but not make other people’s quality of game worse.

For example protective gear against arrows?.. Pick that and I’ll 100% support it and I think you’ll have the backing of every other PvE player as well here… it will solve your problem, not cause any arguments and it’s a universally beneficial thing that also fits from all sorts of warfare and lore perspectives :man_shrugging:

And these were just very sudden suggestions, I’m sure if you actually put your heads together and think about it in a considerate fashion, you can come up with a solution that isn’t a “nerf bow damage”…

Anyway, I’m out! Have fun

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Its just spearnoobs wanting everything else nerfed so they can have a chance and not be embarassed. They’re not real PVPers. Just offline raiders and duelers. Nothing more and irrelevant to real PVP. If someone got crazy enough to use a javelin and shield and merc’d these guys with them, they call for javs to be nerfed too.

So what you say is, combat is totally balanced? :sweat_smile: you cant believe how unbalanced the perks are in PVP. PVE isnt affected the same way the since you not fighting the same way against NPC’s as you do against real people with a brain. :slight_smile:

No, im absolutley dont suggesting that?
Thats the main reason I want it to be balanced, I rather see weapons balanced.

Like for example. People hating on spear. Spear has been nerfed over and over again, people still play it because of the range. Without the range spear would been really trash. It has the lowest dmg, only hits forward, cant be canceled mid animation with dodge like other weapons, no hyperarmor. I never see PVE players want spear to get buffed? I only seen people wanted a nerf on it. Wich also is the reason to the nerfs.

PvP is more about balance than PVE, let’s say all weapons got nerfed except bow, PVE players still would play their favourite no matter what. PvP players in other hand, most of them will use the strongest option, and in this case 20-20-20 build is unbalanced in itself. I rather see they add agility to bow only and kept str to how it was before. That’s my suggestion on how to balance it out more.

What is cute is you are literally talking to the one who created Conan Exiles’ damage meter. Very few have as much knowledge about how damage is applied as Xevyr right now. He’s seen formulas and algorithms and real numbers. You’ve seen bars get shorter.

This is quite a strawman you’ve built for yourself. There’s been zero calls for spears to be nerfed. The reason I hated spears is when my allies used them. I loved when my opponents did. If you want to gimp yourselves, that’s your business. But don’t bring other weapons to your level because of an inability to use a real weapon.

The closest anyone ever got to suggesting there is something wrong with a spear is showing evidence it strikes just a bit further than its model indicates. A single image shown in like one random thread that got forgotten. But I guarantee that if any other melee weapon did the same, you all would have 3-4 threads about it rolling daily.

I don’t care how unbalanced anything is in PvP. What I do care about is something being made utterly useless in PvE.

Side note, I’ve never played any competitive game where everything was perfectly balanced. And frankly, some things should be better situationally. PvP balance in a game like this is futile and a borderline joke. You chose to play a game mode based around a bunch of people trying to ruin each other’s day. So I guess it makes sense you’d be just as comfortable ruining the fun for PvE players too.

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It was not obvious for them to choose either strength or agility? Hmm… yellow lotus potion still works?

Is that what I said though? I don’t recall saying this, in fact just above I suggested taking a closer look to attributes and perks and maybe apply some PvP effects to them and make more than one build viable :man_shrugging:

And how can you see weapons balanced when the perks are already so unbalanced that you are forced to use a single build…

Which means that you can ONLY judge a weapon from the perspective of that single build… and no, you’re right on that one… they weren’t balanced for THAT specific build… and asking them to be… and balance every weapon to a single “meta build” is NOT the right approach.

You’re saying that we don’t understand PvP players, I see this backwards… What I see is that your perspective is so skewed by the limited playstyle of PvP (one meta build… meta weapons… meta buildings and raiding approach), that you’re refusing to see beyond that.

On top of that I keep telling you repeatedly that even as it is… your problem CAN be solved via non-destructive means and all you have to do is change your suggestion to something that accomplishes the same end goal… but is less destructive, but all you’re doing is doubling down and telling us how we don’t know what we’re talking about so our opinions don’t matter…

Literally all you’ve been saying is that PvE players don’t matter as the game doesn’t need to be balanced for them and changes don’t affect them… :man_shrugging: And then you act surprised when some of them throw the same thing back at you, with the added tiny information that you’re not even a significant portion of the player base… which is true… Does that mean they should ignore you like you’re ignoring every PvE player here?.. No, in my opinion it shouldn’t, but I do think you need to look for more friendly suggestions than universally “nerf the bow damage”…


So here’s my elaborate and player-friendly suggestion. Let’s both go and ask Funcom to introduce a “Ranged defense” stat (which they CAN do, fairly easily)… add a couple of armor kits with that and maybe add it to a couple of armor sets that need a buff anyway…

Then you’ll be able to choose to equip that and negate a big portion of bow damage, while archery won’t lose any of its qualities in PvE or against PvP players who opt not to use that gear… making room for more variety, but giving the game a means to counter PvP archers to some degree.

The same stat would also be useful for PvE players, since sometimes NPC archers can be quite annoying too in big settlements :man_shrugging: But even if it’s not super useful… it’s a new option so I don’t see why they would be against it…
This way your problem gets solved… everybody wins… and nobody needs to argue… no?
Otherwise you can keep pretending your PvP needs are somehow superior and keep forcing the issue, but don’t be surprised if one day all these people here will be fed up and go to Funcom and ask that they remove PvP completely and solve the problem for good.

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Pve is not affected the same way no. Even if you like it or not.

That makes a lot of sense. If it was him that created it. I wouldnt bark at my own stuff either.
Doesnt mean he knows how everything works in game just because he can see the “real” numbers on a screen. Then he should be able to see that 400dmg by bow is a bit to much :slight_smile: but doubt he tested in like other people do then :slight_smile:

Lately maybe not but still people mentioning poke and roll meta ;). But 2018, 2019? There was a bunch of people who wanted to see nerf on spear.

Yellow lotus works yes. But 20-20-20 vit agi str is still the strongest. :slight_smile:

And like I suggested, before. Remake of the perk system. It’s a good thought but how they did it is garbage.

Since bow heavy is dealing 400 dmg with 20 str and 20 agi and for example spear heavy is dealing around 100-110 dmg/hit :slight_smile: bow can also be used and deal dmg everywhere, no mather close or far away.

My suggestion is go play PVP yourselfs realise how stupidly unbalanced stuff is in PVP and stop try to make a book about it to explain to me how the experience in PVP is. Ty!

My suggestion would be to stop dueling in a 10x10 box with building damage turned off. FFS its Conan Exiles, not the front of Stormwind Keep in WoW with /duel.

No I still don’t think its OP, too little focus on the archer in your video
Also I dunno if spears is the best approach even

The Katana was OP, now they just broke it
Don’t want this to happen to the rest of Conan’s weapons

Cause this will happen, like I said before… Conan will never be balanced in PvP unless they split it entirely which they won’t.

Well… I was trying to give you a way where you can accomplish something similar but without all the usual arguments, however I can see that I’ve been wasting my time :wink:

If you’re going to be like that, then let me also ask you this very important question…
Seeing as you like dismissing people and deciding what matters to them and what doesn’t… let me do the same :slight_smile:
You’ve been permanently banned from official servers not that long ago, were you not? So in that case why does official PvP balance matter to you? It does not affect you at all… unless you are breaking the rules and evading your ban via another account…

See how this attitude can work both ways…

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I’d like to know where this PVP town hall meeting is occuring regarding spamming nerf cries.

Anyone?

Ya I thought so.

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