Is that what I said though? I don’t recall saying this, in fact just above I suggested taking a closer look to attributes and perks and maybe apply some PvP effects to them and make more than one build viable 
And how can you see weapons balanced when the perks are already so unbalanced that you are forced to use a single build…
Which means that you can ONLY judge a weapon from the perspective of that single build… and no, you’re right on that one… they weren’t balanced for THAT specific build… and asking them to be… and balance every weapon to a single “meta build” is NOT the right approach.
You’re saying that we don’t understand PvP players, I see this backwards… What I see is that your perspective is so skewed by the limited playstyle of PvP (one meta build… meta weapons… meta buildings and raiding approach), that you’re refusing to see beyond that.
On top of that I keep telling you repeatedly that even as it is… your problem CAN be solved via non-destructive means and all you have to do is change your suggestion to something that accomplishes the same end goal… but is less destructive, but all you’re doing is doubling down and telling us how we don’t know what we’re talking about so our opinions don’t matter…
Literally all you’ve been saying is that PvE players don’t matter as the game doesn’t need to be balanced for them and changes don’t affect them…
And then you act surprised when some of them throw the same thing back at you, with the added tiny information that you’re not even a significant portion of the player base… which is true… Does that mean they should ignore you like you’re ignoring every PvE player here?.. No, in my opinion it shouldn’t, but I do think you need to look for more friendly suggestions than universally “nerf the bow damage”…
So here’s my elaborate and player-friendly suggestion. Let’s both go and ask Funcom to introduce a “Ranged defense” stat (which they CAN do, fairly easily)… add a couple of armor kits with that and maybe add it to a couple of armor sets that need a buff anyway…
Then you’ll be able to choose to equip that and negate a big portion of bow damage, while archery won’t lose any of its qualities in PvE or against PvP players who opt not to use that gear… making room for more variety, but giving the game a means to counter PvP archers to some degree.
The same stat would also be useful for PvE players, since sometimes NPC archers can be quite annoying too in big settlements
But even if it’s not super useful… it’s a new option so I don’t see why they would be against it…
This way your problem gets solved… everybody wins… and nobody needs to argue… no?
Otherwise you can keep pretending your PvP needs are somehow superior and keep forcing the issue, but don’t be surprised if one day all these people here will be fed up and go to Funcom and ask that they remove PvP completely and solve the problem for good.