I’ve watched several streamers on twitch playing Conan. And I analyzed their game styles, including older people. All would be ez snacks for me in PvP.
Just look at his gameplay: Twitch
There you have something equivalent to me.
I’ve watched several streamers on twitch playing Conan. And I analyzed their game styles, including older people. All would be ez snacks for me in PvP.
Just look at his gameplay: Twitch
There you have something equivalent to me.
Most of the games I started with took at least a couple hours to reach final boss, if you lost that was it, back to the start. This is the style of gaming the 40+ category grew up playing. You lost everything.
In any case you’ve already admitted you have no actual idea how old the people you face are so everything after that point including the continuation of this conversation are null and void. Have a good one ![]()
Comprehension is key. I’m 42 and been gaming since I was 5-6. Not 5-6 years of gaming experience, 36-37 years of gaming.
You are evading my topic related question (topic is Conan Exiles, not some 20+ year old games).
You do this because you do not know the answer.
I can tell you: only 10 encumbrance instead of 20. Read the perks and you will know.
Source: PvP noskill and boring - #6
I am not the only one on this boat where losing hours of gameplay because you got oneshot is bad game balance. So things NEED to get nerfed/reworked. And let the PvE’ers cry about the game getting harder. They do not lose their invested time like PvP players do.
But I already realized. Funcom do not care. They only cater to the bigger part of the playerbase.
but otherwise you’re fine? what kind of stupid answer is that again?
anyone can edit the wiki, even without an account
each of the 3 items in the notes section was added by players and can also be corrected by players if they are incorrect or incomplete
and the description is the in-game description of the item. sometimes more and sometimes less useful
Absolutely I’m avoiding it as I never even looked at it. I replied to your original comment not subsequent ones because I’m not jumping in the passenger seat to let you steer the conversation wherever you want it to go. I’m happy to adapt to the games state no matter where it goes. I’ve been one shot MANY times, being a solo v clans means I lose a lot so I’ve always got spare sets ready to rock like ANY decent pvp’er does. You need to stop assuming. What ppl like you seem to fail to realise is that games like Conan will always have some weak point that allows for one player to have an edge over another that is not aware or is unwilling to adapt to that weakness. “Balancing” will most often change that weakness from thing to another but it’s always going to be there. If you truely want absolute balance than ask for one set of armour, one weapon and the exact same stats per player because that’s the only way that pvp will be skill based alone.
I think the issue is most of your post is rude, and you come across as a disrespectful know-it-all.
I think this lesson can apply to a lot of us on this post and website, when posting on forums, a bit of decorum and manners always gets you far. Being rude and putting down basically all players over 40 or anyone who plays PVE – because it isn’t “difficult” – just makes you look like an ass, and no one wants to engage productively with someone like that.
If you want a productive conversation, its gotta start with you!
It does sound like something needs to be done so that you can’t consume these potions and one shot on horseback, or some way of nerfing the lance, but the horse already has been nerfed and I don’t think that’s where the current problem lies. Hopefully there’s some solution that works for almost everyone!
Yeah Lance and the zerker potions might be the issue
LOL I actually could not care about the second attribute in encumbrance. I play on a PVE-C server where trying to get someone to fight is like asking a millionaire to pay taxes. Most of the people on my server are brand new, and I do not grief noobs.
sorry buddy, but you don’t have a clue on what you are talking about.
Horses weren’t balanced and still aren’t.
Every PvP community complained a lot about horse fights, at the point that they removed them from their Private servers.
At the right moment, they are still getting removed on some servers, because it takes off the diversity from PvP.
And btw, 1 shot someone is not fun, even if you are the winner… Horse fights are about who has less lag or who has more luck. no skill, no gear check…
On my last battle, i managed to kill 2 enemies on full highend gear. I was naked on horse with a zath spear, a lance and buffs.
Exactly my point
You just described a complex process that allows you to be one shot in light armor. Why should that be changed? You even said there are counter measures.
The counter measures is a 50 50 chance at best and you have to rely on thralls which again is not a pvp thing that should dictate the whole ending of a fight. I have responded to this question above before and it’s not complex at all
8 challenge you to go 5 vit, 1200+armor rating and survive a meta Lance attack. That is broken. Best possible Defnse is 1 shot by cheap Lance/elixir/mount. It should not destroy a defensive setup in 1 shot. Period.
So you’re asking for easy mode PvP that fits YOUR playstyle
Yes they were. PvP complained and Funcom respond with a very hefty nerf to Horses. The link is provided in Post no.2 if you would like to verify it for yourself. And as it reports:
Mounted combat:
- Significantly reduced damage multipliers (from 1.5x to 1.1x, and from 1.8x-2x to 1.2x).
- Removed status effects from mounted attacks.
And as of the upcoming Update 2.5…
- Reduced duration of knockdown effect applied by horses ramming into players to 1.5s (was 2.5s).
So let us do some mathematics here shall we.
-Damage multiplier: a 26.6% and a 40% reduction respectively
-Staus effects: completely gone, a 100% reduction
-Knockdown duration: a 40% reduction
I would beg to differ that they werent rebalanced. And now we have people wanting to reduce their damage multiplier to absurd numbers such as:
So people want another 27-33% reduction in total Horse damage on top of those numbers!? But wait and see, it wont be enough. Then people will start to demand it be lowered to a 0.5 damage multiplier, probably even to a 0.3 thereafter. Then what sane PvE player will want to use them in combat? Sorry but PvP is not the only mode which needs to be considered when making balancing decisions. At some point people have to learn to adapt. Hoping on a Horse should not be the equivalent to taking on a disability, whereby our character becomes inexplicably weaker. Nor should it feel like we are riding something with the strength of one of these:

At this point I feel that the best move forward would be to create an new Admin Setting for ‘Horseback Damage Multiplier’, then balance the modes separately, just as we had to with the ‘Thrall to Player Damage’ multiplier.
As i said. you are forgetting about the lance.
and I still say more. the nerf they gave the other weapons was unnecessary. it needn’t have been so expressive.
Maybe from 1.5 to 1.25x, and from 2.0x to 1.5x.
But still, with the lance you instakill, which completely takes away any counter play and consequently removes any fun from the game, if you play exclusively PvE or singleplayer, you won’t notice it.
But for PvPlayers it’s a major issue.
Everyone wants a Balanced PvP, with options to be made, with builds and different useful weapons to choose.
I know this is almost utopian but we can have a broad meta than this one.
**PS: you must remember that they removed animation cancelling as well. which means that ppl can’t cancel the knockdown animation nor they can cancel combat animations to get closer to the mounted player.
I don’t think reducing their overall damage multiplier is the answer, i never did.
To be honest i made a mod that people on horse get a Speed debuff whenever they were hit on their legs (not the actual debuff, but a speed debuff that last for 3~4 seconds).
This kind of balance is way more effective than just nerfing the damage.
When you try to balance a game, you need to add a counterplay to the every strategy ppl try to make.
It’s obviously an extensive an never ending job, but it must be done.
At this time, horse combat has been rendered entirely useless for the PvE crowd. Thanks
no. it doesn’t.
You can out range any Mob on Pve.
hitting while not being hit. If you use a poison spear (like zath’s or the one you got from unamed city recipe), you can kill any mob really fast and not get hit.
When you are going to balance something, you must keep in mind the limit.
For example in LoL.
If you balance the game based on the experience of casual players only, you will create franksteins that will destroy the competitive level (diamond 1+).
It’s the same thing here.
Imagine that PvE mode is players from Bronze to Gold.
PvP are players from Platinum to Challenger.
Competitive players push the game to its limits.
So it is necessary that the balance is done mainly thinking about this type of game (Obviously not ignoring the others, but still having this one as a priority).
They simply nerfed the damage the mounted character does, when in reality it was more logical to add counter plays and lightly nerf horse combat.
But unfortunately they’d rather nerf to the ground than not have to think about other possibilities.