I just wanted to share some thoughts on the classes in the recently added Rosenbrawl Fight Club in London. Personally I’ve been really enjoying it, and what seemed like a throwaway April Fool’s joke at first has actually turned out to be something I can see myself regularly coming back to. I was so pleased that in one update, Funcom have not only added the missing Museum stuff, but also answered our prayers regarding PvP, adding the Rosenbrawl and also reducing Shambala’s requirement to 5-person teams.
On to the classes. Or roles. Whatever they’re called.
Balanced:
For me this is the one I’m weakest at. It doesn’t hit as hard as the Heavy, and it’s not as manouverable as the Light. On the plus side, its defensive ability heals it slightly, and it’s charged-up abilities hit fairly hard. Light will run rings around it, but I find against Heavy it doesn’t always get decimated. The more I play it, the better I’m getting, but as it’s in the middle, it’s certainly the least forgiving to learn.
Heavy:
The slowest and hardest-hitting, Heavy hits like a truck. As long as you can stay in range without getting knocked down, it can dish out some serious punishment. Haymaker is mostly useful against NPCs, or when entering a fight already in progress, as no-one is going to see you telegraphing it and stick around to take it to the face. Hilarious when you can pull it off in fair combat, though. Heavy vs Heavy fights seem to come down to who can get the first hit in, and then just keep following up, unless you can get out of range to break that cycle. While its punches are slow to build up, enemies can go briefly out of range, and as long as they’re in-range at the end of the cast, you’ll still hit them.
Light:
King of the ring, from what I can tell. As the most manouverable, you can run rings around the others. Its dash is good for getting into and out of fights, though Light’s main advantage is its Roundhouse, which doesn’t require a target to be in range at the start of the cast, so if you time it well, you can hit them as soon as you enter their range. Also as it’s an AoE, you can get a some nice multikills. If you’re just starting out, Light is a good option for learning the ropes.
Anyhow, the fight club isn’t about winning or losing. What are other peoples’ takes on it?