You were intentionally hiding this command which showed us the ping and tickrate of the server we are currently playing on.
To hide the fact that you are incapable of optimizing your software because you don’t understand how networking in UE4 works.
Re-add the command so we can see the server tickrate and ping so we can adjust to it (for example: is it worth risking a farm run?)
And as a proof that it’s lagg and not “cheating” as many players are claiming.