Taemien
12
Animation canceling is a mechanic that pops up in several games and in all cases its an exploit that a vocal few wish to keep in because it gives them a slight edge over those who don’t know it exists. Either PVE players can parse better, or PVP can get a bit of extra damage in.
In every iteration its a clunky mess that turns every combat system it appears in, into a shadow of what it could be and becomes utter garbage.
Developers that take the measures needed to curb, mitigate, or eliminate these mechanics in their games have always made the correct decision in doing so.
I still stand by this. If your server has the default setting of 0.1 for stamina regeneration delay, then THAT is the problem with people getting their stamina back too fast. The FIX is for them to change that to at least 1.0, but 1.5 would be better, and 2.0 probably the best for PVP (I wouldn’t go much higher for PVE based servers). In addition the exhaustion delay of 0.1 makes running out of stamina irrelevant. Again for PVP servers you want this to be set to at LEAST 3.0, with 5.0 being preferred. And PVE does not want to go any higher than that.