Orero
15
Weapon swap/unwield canceling was a bad mechanic and I’m glad it’s gone. Yes, it took skill, but a skill that it doesn’t make any logical sense for a fighter to have. A very videogamey type of skill. One of Conan’s biggest strengths is that the fighting is straightforward and makes logical sense, which makes it easy for new players to pick up and play. The old animation cancelling was too obtuse and greatly increased the skill floor of the game, which is a bad thing if you want to attract new players.
The roll spam meta is also very bad, so bad that I went to the effort of modding in an option to revert it for anyone who uses my flagship mod. Still, the solution to a bad idea is not to replace it with a worse idea.
Catering game design towards the most skilled players is a popular thing for people to request but it never works out. Any multiplayer game needs to see growth or it starts to feel stagnant. Animation cancelling made it far less likely that a new player would stick around. If you want to just play with the same couple dozen people every time with no community growth then sure, animation cancelling is great.
If they want to fix the roll meta then all they need to do is take away the free attack from Rolling Thrust, take away cripple from the first Spear heavy attack, and prevent players from rolling if the player doesn’t actually have as much stamina as the roll would cost. That’s it. The first two of those changes are now long proven on my server with extremely positive feedback.