I understand, it’s so powerful that if one person uses it then everyone else has to as well or they just lose, and of course there will always be at least one person who uses it because it’s an advantage and it’s available. When I speak of the roll meta I’m not specifically talking about the animation cancelling part of it, more about how rolls can just be spammed infinitely with no downside.

Rolls cancelling animations is not the problem (and at least makes more logical sense than putting your weapon away and pulling it out again within a split second). The problem is how spammable rolling is, which is what the third recommendation I posted and the rolling stamina regen settings in my mod both aim to address.

Fair point on the animations, many of them have some fairly ridiculous end lag and are either too slow, too narrow, or too short-ranged to stand much chance of actually hitting a moving player. The turn-while-attacking change has helped a lot with this though, so I have faith it can be saved.