Animation canceling was a gimmick, an unintentional feature in the game, that was exploited. It wasn’t a measure of skill, it was simply abusing a game mechanic in a way it wasn’t meant to be used.
I mean, really. Do you actually want a game where the best players need to constantly pocket their weapon and draw another so as to be effective? Can you imagine an action movie where Zorro sheathes his saber in the middle of drawing a Z on his opponent’s pants buttocks, and finishes the letter with his whip? And then repeats this maneuver against every opponent?
No, it may be a cool trick once, but not something you’d use all the time.
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