I’ve never shoot a video and I’m not going to do it. Have I not described the NPC’s behavior in enough detail? Unfortunately, my language barrier forces me to use machine translation, which causes additional inconvenience to communication. If you had a Russian speaker on your team, we could work productively on discussing bugs without a language barrier.

Currently we have the influence of the player character settings on the behavior of the companions. This is either a direct effect or an update of frozen information processing.

I will also inform you that in the model of damaged points for monsters, we have a problem when the satellite is adjusted to a point that is too high, which it cannot reach. Apparently, the blow he received makes him reconsider his target.
In this case, developers need to reconsider the options for collision models for different monsters, taking into account the use of very different weapons. A classic example is the boss mammoth from the new quest Jhebbal-Sag. In some cases, the mammoth climbs onto skeleton objects and cannot be damaged even if the companion targets the knees. And when he is on the ground, the satellites can freeze because they have clearly chosen some high point in the model and cannot reach it with their weapons.
We saw something similar with the Giant Snake in past Battle Passes.

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