I see that Funcom broke “the thrall’s combat session”. From this, they just hang up until the “RETURN” command is forced.
the thrall’s combat session = one mini-duel with some opponent, after which Thrall must choose a new target.
What we have at the moment.
“The thrall’s combat session” freezes until they finish it, that is, they sheathe their weapons and start a new battle session.
Thrall is sleeping - he can be woken up only in two ways:
- When he receives a physical blow (does not always work).
- When the player presses the “RETURN” button.
The “Attack”, “Run” command does not work if “the thrall’s combat session” depends on the stage of the weapon being drawn - he does not sheathe the weapon, he simply suffers a blow, very often stands and receives a lot of arrows.
We’ve been having a problem with broken slave combat for a month now. Can Funcom stop picking his nose and start fixing this?