I see that Funcom broke “the thrall’s combat session”. From this, they just hang up until the “RETURN” command is forced.
the thrall’s combat session = one mini-duel with some opponent, after which Thrall must choose a new target.

What we have at the moment.
“The thrall’s combat session” freezes until they finish it, that is, they sheathe their weapons and start a new battle session.
Thrall is sleeping - he can be woken up only in two ways:

  1. When he receives a physical blow (does not always work).
  2. When the player presses the “RETURN” button.

The “Attack”, “Run” command does not work if “the thrall’s combat session” depends on the stage of the weapon being drawn - he does not sheathe the weapon, he simply suffers a blow, very often stands and receives a lot of arrows.
We’ve been having a problem with broken slave combat for a month now. Can Funcom stop picking his nose and start fixing this?