Except that’s not really what happened. In reality, Funcom was made aware that players were not happy about the loss of custom stack splitting the moment the patch went onto testlive. That issue remained throughout the testlive period (at that point only directly affecting those on testlive, of course), and then the patch was released with the problem still present. Then two weeks later the hotfix was released, which included a fix for custom stack splitting. And messed up controller UIs and sprint toggle. Funcom was made aware immediately on the hotfix’s release of these new problems, and started work on a hotfix for the hotfix that will take ‘two weeks’. So, depending on your viewpoint, it could be argued that the two hotfixes are taking the same length of time, or it could be argued that the initial hotfix took significantly longer. But claiming it was done ‘immediately’ but then the second hotfix has to wait is just not correct.