Game mode: [Enter game mode here: (Online official)]
Type of issue: [Enter one of the following: Bug]
Server type: [Enter one of the following: PvE]
When using a crafting station to make repairs, there is a bug that only occurs if the repair is receiving a material reduction bonus from a slotted thrall AND you have less than the amount of materials required for repairing if you were not receiving the bonus.
E.g: I want to repair a high tier pick from broken state, this might cost 15 hardened steel normally (for example), but if i have a named blacksmith on this station, the reduced cost would be 7 hardened steel (since it seems to round down on 1/2’s).
However, if I only have 10 hardened steel available on this station, the system will register that I only have enough for 2/3 of a repair, and repair only that much - even if it still gives the material bonus after the fact.
Basically? Material bonus is being factored into the equations/functions/etc later than it should be.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Have a crafting station with a thrall,
- Have a broken item on the station, with enough to repair with material bonus, but not without
- See it repair only as much as if there was no material bonus.