Bugs and suggestions, please reply to keep to topic alive

Bugs that I have noticed so far and didn’t get fix:

Getting inside of mountains when climbing and never be able to get out, only if you remove the bracelet. Also, the dungeon walls should be solid. All the time the mobs and bosses get inside walls.

Fix the javelin attack when the target is locked. Now, at least two attacks always miss when you have the target locked.

Death marks keep showing in the map after days that you have collected the loot.

Gods are able to kill thralls (for example, workers inside bases) in servers PVE-C. That bug should be addressed ASAP.

Some journey recipes are not available after completing the journey (silver jewelry is a example)

Suggestions:

Implement the kick as a general attack for all wepons, and give a special attack for every weapon. The great axe should have a 360 º swing for high damage at high stamina cost for example, and not that dumb parry. Hammer could have a strong attack that would apply cripple as well, but at high stamina cost. The possibilties are endless.

Create a pond placeable, where you can place fishing traps. Maybe the ponds can come in 3 sizes (small, medium and large). This placeable could be sold in the bazar. Maybe creat a new fishing trap that uses meat instead of bugs to catch different fishes.

For the sorcery portals, they should have a second option for how you sellect the location. Like a list of your portals (by clicking at the portal, should be an option to show a list of your portals), so you just click at the name at the list, instead of clicking in a flooting stone hoping that you are hitting the right one.

Modify the bearers and give them a ability to farm when you equip tool on them. They could farm when they are following you or when they are at guard. Doesn’t make sense that only the golems can farm. And doesn’t make sense that we capture thralls and at the end of the day we do all the labor work.

Maybe create a new tool (machete), able to cut fibber and wood, but less efficient than the main tools off course.

Make the option to sellect which resource you want when sellling thralls and pets. Gold is so easy to farm and there are not a lot of uses for it now. So, IMO, be able to sell thralls for other resources, like eldarium, hardned bricks, steel reiforcement, etc, it is very necessary right now.

Replace some attributes perks. Doesn’t make sense agility have a lot of armor pen, that should be something for str as well. The combo master could be agility, and precise strikes (maybe change the name) shoud be str. And the 20 str perks are terrible right now. That mad berserkers sounds nice at the first glance, but it is way to risky to stay with less than 25% to get just extra 10% damage and 50 armor. Instead, a perk that gives extra damage when when use a two handed weapon (red one) and a perk that buffs the shield damage (green one) would make a lot more sense.

If you guys have other suggestions or bugs to report, please repply this post.

Thank you for your attention!

Great ideas, I would love to see Funcom implementing them.

Yes to the ponds, no to selling on the Bazaar - that would be VERY Pay to Win. Maybe a modder could play with this idea?

Nice one. I like it, I like it a lot. Was thinking this recently too.

increase the radius of pull from chests when building or crafting, actually they oddly, some times you are near a chest and it not pull resources from it another time you are way far and are able to pull from it. Make it consistent like the coffer bubble or the crafters thralls bubble, making it usable from your entire base. The vertical distance you can pull from chest is meme. I one build a base with vaults on basement and place the crafting benchs a few foundations above it, they cant pull from it. Also some vaults where not placed 90 degree exactly with the ground, and because its inclination their radius disc touched the floors above creating a funny effect, exectly above the coffer cant pull resources from it, on a far corner of the base you can lol