Game mode: [Online | Singleplayer]
Problem: [Bug | Performance]
Region: [Here]
[Free text]
Parts of buildings collapse on server reset for no reason as they have stability.
Steps on how to reproduce issue:
1.
2.
3.
4.
Game mode: [Online | Singleplayer]
Problem: [Bug | Performance]
Region: [Here]
[Free text]
Parts of buildings collapse on server reset for no reason as they have stability.
Steps on how to reproduce issue:
1.
2.
3.
4.
Stability checked with Hammer ?
sorry poor question yes they have stability started with aquilonian stuff random sections of fence on 2x foundation so 100%stablity there. then map room roof a cieling, wedge and roof section between 80 and 40% stablility. allways dissappear on reloading game have tried using other building materials somties sticks somtimes not
with columns? and do the columns connect from:
1.) wedge on floor to square on ceiling
(or wedge on celing to square on floor - same thing)
2.) wedge on floor to wedge on ceiling
(or square on floor to square on ceiling - same thing)
with the maproom cieling its foundation wedge pillar wedge its the smallest map room you can build has worked in with 5 other map rooms biult exactly the same way but this one has a magic self desructing roof.
With the fences its ltterally 2x foundations stacked ontop of echother from the ground forming outer wall but in 2 places out of the whole outer wall, magic self desructing fence.
ceiling wedge
pillar
wedge foundation
cool, I’ve see reports of ceiling patterns being “rotated” and not matching the floor pattern and having the same reset stability problems.
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