No prob.
One thing that I have noticed, though, is that the save files of Conan Exiles have a fixed size. As more features are added to the game and subsequently require space in the save files, that inevitably leaves less room for player-built structures.
Looks like someone initially hadn’t expected players to construct gargantuan bases or that quite formidable features would get added to the game later on that would mandate more space to accommodate them.
Someone definitely needs to check if this fixed size is the root cause of all this.
As I have mentioned in the other thread, my save file was saved at the threshold beyond which disaster would strike (that has been during Age of Sorcery III), but with the introduction of Age of War, that threshold seemed to have gotten lower (the save file would load normally and the base would show as before, but when the game saved its state, that got corrupted). Then log out and log back in, and POOF! The base was gone.
This inevitably leads to the question why the file has been locked to a fixed size to begin with. As games evolve and more features are added, more space is required to accommodate for the increased volume of metadata. Making the save files variable-sized should therefore have been a no-brainer…
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