E.y
18
Wow. So the action is not working independently to the size of the mesh. That’s so bad, I wonder how they came up with something like that.
I have a question for you. When you create a small sized new character in the game, will its range of attack also be shorter when they hold a weapon? From what I can remember, small characters used to have smaller horses to ride compared to big characters. I can only guess the same would happen for the weapons they hold. Unless… the mesh of the weapon overtakes the mesh of the body, hence having huge hands on small sized characters to keep equality of range between players.
Edit: I hadn’t read the next post to this thread yet. ElegantPink answered to my question lol.
Thank you.