The irony is how the devs LITERALLY STATED that a single skilled player WILL (and therefore should) be able to fight against multiple less-skilled players just as they used to, yet nerfing ambrosia is 100% going against that. Regardless of whether you personally feel a person SHOULD lose 1 v 2 or not is completely irrelevant, as it is a matter of skill that should determine who wins, not numbers, but removing ambrosia removes any chance for skilled play as all it becomes about is who lands the first shot. It’s actually worse in a 1 v 2 as even if the 1 is more skilled than the 2, at least the 2 have chances to heal because when one of them needs to heal, the other can keep the opponent occupied.
“Ambrosia affects everyone.” How is this an argument? It affects everyone therefore it’s healthy? No, all it does is turn PvP into “1st hit = dead.” If you cannot recover in combat, then you’re forced to run until your 6 hp every 3 seconds recovers you, if you can manage to survive that long. Players who land the first hit can constantly keep pressure going with no way of recovering for the other player.
No amount of correct dodges and kiting will save you as you still need to heal, but wait, that requires a full 3+ second animation. Honestly, if they absolutely require healing to be animated, then they need to change the movement slowdown effect of potions. I’m fine with animation locks, but not -90% movement on top of that.