Can we remove base emotes and cooking recipes

Is this for real or a number that just came out for example. It would be really funny for me to know a detail like this. How many buckets are the oceans?
Then again 9 litter buckets or 12? Come on @Tephra I didn’t have enough troubles in my mind, what have you done to me :rofl:.

I just googled how much water was in the oceans and the first result said 352,670,000,000,000,000,000 gallons, I figure a small bucket must be about a gallon and then rounded it to the nearest 10 quintillion.

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@Tephra
No matter how funny this will sound, there is a true story of an extremely pretty woman in the lake of Giannena (Greek city) in the time that Greece was under the rule of ottoman civilization . One Pasca was in love with her and he said to her ask me anything you want and I will give it to you. So she asked him to empty the lake before she accepts to marry him. History fact… They tried to empty it with buckets :rofl::rofl::rofl::rofl:. If I remember correctly, it’s a sad ending so I won’t go further telling more. However… How stupid man kind can be for love.

Not as much as a well light base X 5 different clans on the server at the same time. When I notice lag, it’s not when I cross recipes or ghost but when the server starts getting populated and placeables are activated for each person on

You can’t. That’s why I said you don’t know what you’re talking about.

The server does not run those animations at all, only the client. They don’t add up because the client will never run two of them at the same time.

There are no performance issues with what has been talked about here. It’s just Bryan’s way of refusing to accept the facts in attempt to make his posts relevant. At this point, we’re just feeding a troll.

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Plus ghosts dont have a collision mesh. There basicall a float8ng texture. No interaction. The trigger is a hidden “actor” that produces it. And that is a simple BP… So yeah recipes are not lag. Now new animation collision meshes like were-prayers are more data draining. Whole set if animations, attacks, textures, sockets.

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Speaking of which…

OI! Funcom! 2.9 - Age of Feasts! Cimmerian and Lasting Feasts are back! Make it so!

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None of you had explain a good reason to keep Cooking recipes and emotes books? Time for me to drill a hole into the emotes are reason to explore theory. In this game there are weapons and armors the player can learn. Those reasons are good enough to explore. The other reason to explore is for boss fights and world boss fights. Another reason to explore is for resource gathering. The second top reason to explore is for perfect spot for a base. Another reason to explore is for pets and horses.

Another reason to explore is emotes and cooking recipes.

Actually, those should be enough reason to explore. Weapons and armors should just spawn inside your base.

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We do not have to. The thread is about removing them. You have burden of proof is upon you and you alone to prove that there is a necessity to do so. You have failed utterly in every attempt thus far. Attempting to shift the burden of proof does not help your cause, it only reeks of desperation.

And there are recipes for food and beverages, as well as emotes around the map. Those are good enough reason to explore as well. Just because YOU do not like to do so does not make the reason not good enough for anyone else or even for the game as a whole. That only means that you do not put a value on these recipes. That is fine, don’t learn them. No one is forcing you to do so.

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you still feed the troll? respect :crazy_face:

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We have to, it doesn’t have any cooking recipes to feed itself.

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no seriously. why do you do that? why do you feed bryan? he is already so plump and fat that he is about to burst. that is inhumane

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We want to see him pop?

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Have you ever witnessed something so strange that you said to yourself “no, that can’t be right, there must be a better explanation”?

Every time I see one of Bryan’s replies, my brain insists that there has to be a way to get through to him, because I personally don’t know anyone capable of denying logic – and reality and the existence of others – that way.

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A better topic would’ve been about incentivizing acquiring stove recipes. Lower level NPCs drop bone broth all the time. Learning Yog and Zath is free, and once at level 50, the Feast of Yog for 6+11 feat points. The Zathite dagger nets spider lootboxes that give skulls and ichor(and whatever carcasses) required to turn bone broth into Yog feast, and the dagger can be repaired with iron bars. We get a food that is better than the already great cooked pork feast that drops from nordheimers, cimmerians, and wights.

A cooked pork feast gives 20 minutes of Wheel of Pain time. 31 cooked pork feasts produces 10hours and 20 minutes, the time required for a T4 taskmaster to break other T4s.

A religion food gives 22 minutes and 56 seconds of time. 27 religion foods gives 10 hours and 19 minutes. Either make up the difference using a single gruel or use 28 foods with the leftover time for the next batch of slaves. Whichever of the two foods chosen for the wheel, it helps cut on the messy stacks of gruel and spoiled gruel.

Bottom line: Yog soup is easy to make after level 50 and is more beneficial than the palpably plentiful porcine platter. There’s very little reason to pursue the otherwise tantalizing variety of recipes other than roleplay, which means people easily forget that Lasting Feast remains bugged for what, almost a couple of years now?

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Seven months.

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It hasn’t been bugged that long, but it does last a long time and I’m still quite full since I ate my last one so it’s no big deal.

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Another thought, we have IoS without the “cooking” recipes found in the world which ends up being random drops that people hate. So, EL finding the recipes is the more preferred method. If I want that recipe, I go and get it. In IoS, either I have to be lucky or trade with another player.

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Untrue. There’s decorations, emotes, and armor available as found in static location recipes

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