Yep.

While I don’t share your level of energy, I will agree that this is a piss poor solution to the playerbase not wanting to re-run rather generic dungeons with very little encounter dynamics.

Yo FC, another DRSM suggestion inbound!

Howzabout this: tune the event system to function within dungeons, drastically changing the encounters in any given dungeon. For instance, the Dregs can spawn in different enemies from 1 of 3 random events:
Event 1: Vanilla dungeon as is.
Event 2: Dregs have been taken over by Setite Cultists and you must defeat their leader at the end. Features 2 new boss encounters with sorcerous fight mechanics. Increased chances to get high-level golem parts and bulk high-level sorcery materials.
Event 3: Relic Hunter Treasure Seekers have set up shop within the Dregs. Get in there, kill them, and plunder their riches!
Features 2 new boss encounters with a greater chance to drop legendary items from each boss.

Lather, rinse, repeat for all other dungeons. Gives us some variety at the very least.

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