That’s not what @MarcosC is referring to actually. I remember Bethesda discussing this exact issue with Fallout 4 mods. It was a pretty big deal to get them released on consoles, especially PlayStation. When he refers to “game assets,” that’s literally what he means. See, when modders created mods for PS, they were restricted to only items ALREADY in the game. For example, an outfit that has a jacket has the jacket removed, or a recolor of a dress using the textures of another in game item, or a radio using the in-game radio with only selected songs from in the game. In CE, we got mods that create new things, like new armors, hairstyles, etc. that use assets NOT already in the game. An example of a mod that would use in game assets for CE might be one of the NPC decor items is available in the crafting menu, or an armor that would combine other armors, or remove parts of it.

So, essentially, the PlayStation modding community is considerably more limited in what they can and cannot do to the game. The reason is because any outside introduced coding, meshes, textures, etc. can cause issues with the stability of the system. Sony has no desire to compromise its software by introducing outside items. Only the approved game and its assets can be used. You can mix and match them any way you want that maintains stability in the game, but that’s all.

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