I definitely think there is more to the complications listed above to why mods aren’t on console. All the Sony/Microsoft limitations could be lifted by a concerted effort to tell them to stop being turds about it. And that’s had some success on the Microsoft side of things. As for sharing the RAM, well… that’s simple, let the players decide how much they want their machines to cook. There’s hundreds of mods that only take <1-25MB and have big impacts.

A server with an admin mod is infinitely better managed (potentially, still relies on decent admins) than a pure vanilla server. Building mods (ones that change how building functions, not adding pieces) make the building potential increase exponentially as well. Again only a few MB.

For sure consoles wouldn’t be able to use stuff like Thrall Wars, Immersive Armors, Emberlight, Age of Calamitous, Savage Steel, Warrior Mutator, and several other 1GB+ mods. But they wouldn’t exactly be available on console anyway for the point of being unable to be tested. The mod authors will do a decent job with availability to platforms their mods will work on. And while some may just blanket publish with no regard, the individual console player can decide on their own.

I mean we have PC users with RAM limits. I know, I’ve played with some. I’ve had to accommodate 7+ year old machines before with mod choices so they could even login.

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