I cannot launch conan exiles. Windows 11. Steam. Razer Synapse. Firewall disabled ran sfc scannow and the DISM but, cannot locate fix. One error in event viewer seems to point at Razer. function Toggle(node) { if (!window.fullyLoaded) return; var divNode = node.nextElementSibling; // nextElementSibling may unexpectedly return null if (!divNode) divNode = node.nextSibling; if (!divNode || divNode.nodeType != 1) return; // Expand the branch? if (divNode.style.display == ‘none’) { // Change the sign to “-”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “-”; // show the branch divNode.style.display = ‘’; } else // Collapse the branch { // Change the sign to “+”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “+”; // hide the branch divNode.style.display = ‘none’; } } // Toggle “System” element by default so that its default status is to hide its children function ToggleSystemElement() { var body = document.getElementById(“body”); var anchor = body.getElementsByTagName(“table”)[0]; Toggle(anchor); } // If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById(“body”); // Add a
at the end of the HTML body. bodyNode.appendChild(document.createElement(“hr”)); // This paragraph (p element) is the “Binary data:” literal string. var p = document.createElement(“p”); p.style.fontFamily = normalFont; var b = document.createElement(“b”); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement(“br”)); bodyNode.appendChild(p); // // Show binary data in Words format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) { s = (i / 2).toString(16); // To hex representation. while (s.length < 4) { s = “0” + s; } s += ": "; // DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; } p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); // // Show binary data in bytes format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; i = 0; j = 0; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = “”; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation. // Prefix with ‘0’ until its length is 4. while (s.length < 4) { s = “0” + s; } s += ": "; // Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " "; // Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += “.”; } else { translatedString += String.fromCharCode(charCode); } } while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); }
+ System
|||- Provider
[ Name] Application Error
[ Guid] {a0e9b465-b939-57d7-b27d-95d8e925ff57}|
| — | — |
EventID 1000
Version 0
Level 2
Task 100
Opcode 0
Keywords 0x8000000000000000
|||- TimeCreated
[ SystemTime] 2024-05-23T00:28:34.2672659Z|
| — | — |
EventRecordID 26768
Correlation
|||- Execution
[ ProcessID] 7448
[ ThreadID] 7284|
| — | — |
Channel Application
Computer RD-D-BFB89AEA78
|||- Security
[ UserID] S-1-5-18|
| — | — |
- EventData
AppName Razer Synapse Service.exe
AppVersion 1.0.0.0
AppTimeStamp 66436c4a
ModuleName clrjit.dll
ModuleVersion 4.8.9241.0
ModuleTimeStamp 6604a357
ExceptionCode c0000005
FaultingOffset 00004964
ProcessId 0x1e88
ProcessCreationTime 0x1daaca823b050c4
AppPath C:\Program Files (x86)\Razer\Synapse3\Service\Razer Synapse Service.exe
ModulePath C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll
IntegratorReportId 85bf88ef-65a2-4d3a-bb0d-876c765385bf
PackageFullName
PackageRelativeAppId