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Steam
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Crash
GAME MODE
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Online Official
SERVER TYPE
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PvE
MAP
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Exiled Lands
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Bug Description:
BUG DESCRIPTION
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every time I try to log on to Conan Exiles I get a UE4 crash notice
t into a new report. Thank you!

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Greetings marauder6307!
Thank you for reaching out to us and welcome back to our forums!

In order for our team to properly assess your issue, could you send us a screenshot of the crash error message that appears in your screen please?

We’ll be waiting for your reply!

I cannot launch conan exiles. Windows 11. Steam. Razer Synapse. Firewall disabled ran sfc scannow and the DISM but, cannot locate fix. One error in event viewer seems to point at Razer. function Toggle(node) { if (!window.fullyLoaded) return; var divNode = node.nextElementSibling; // nextElementSibling may unexpectedly return null if (!divNode) divNode = node.nextSibling; if (!divNode || divNode.nodeType != 1) return; // Expand the branch? if (divNode.style.display == ‘none’) { // Change the sign to “-”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “-”; // show the branch divNode.style.display = ‘’; } else // Collapse the branch { // Change the sign to “+”. var bNode = node.getElementsByTagName(“b”)[0]; bNode.innerText = “+”; // hide the branch divNode.style.display = ‘none’; } } // Toggle “System” element by default so that its default status is to hide its children function ToggleSystemElement() { var body = document.getElementById(“body”); var anchor = body.getElementsByTagName(“table”)[0]; Toggle(anchor); } // If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById(“body”); // Add a


at the end of the HTML body. bodyNode.appendChild(document.createElement(“hr”)); // This paragraph (p element) is the “Binary data:” literal string. var p = document.createElement(“p”); p.style.fontFamily = normalFont; var b = document.createElement(“b”); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement(“br”)); bodyNode.appendChild(p); // // Show binary data in Words format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) { s = (i / 2).toString(16); // To hex representation. while (s.length < 4) { s = “0” + s; } s += ": "; // DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; } p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); // // Show binary data in bytes format. // p = document.createElement(“p”); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement(“p”); p.style.fontFamily = fixedWidthFont; i = 0; j = 0; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = “”; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation. // Prefix with ‘0’ until its length is 4. while (s.length < 4) { s = “0” + s; } s += ": "; // Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " "; // Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += “.”; } else { translatedString += String.fromCharCode(charCode); } } while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement(“br”)); } bodyNode.appendChild(p); }

+ System

|||- Provider

[ Name] Application Error

[ Guid] {a0e9b465-b939-57d7-b27d-95d8e925ff57}|
| — | — |

EventID 1000

Version 0

Level 2

Task 100

Opcode 0

Keywords 0x8000000000000000

|||- TimeCreated

[ SystemTime] 2024-05-23T00:28:34.2672659Z|
| — | — |

EventRecordID 26768

Correlation

|||- Execution

[ ProcessID] 7448

[ ThreadID] 7284|
| — | — |

Channel Application

Computer RD-D-BFB89AEA78

|||- Security

[ UserID] S-1-5-18|
| — | — |

- EventData

AppName Razer Synapse Service.exe

AppVersion 1.0.0.0

AppTimeStamp 66436c4a

ModuleName clrjit.dll

ModuleVersion 4.8.9241.0

ModuleTimeStamp 6604a357

ExceptionCode c0000005

FaultingOffset 00004964

ProcessId 0x1e88

ProcessCreationTime 0x1daaca823b050c4

AppPath C:\Program Files (x86)\Razer\Synapse3\Service\Razer Synapse Service.exe

ModulePath C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll

IntegratorReportId 85bf88ef-65a2-4d3a-bb0d-876c765385bf

PackageFullName

PackageRelativeAppId

Greetings Exile,

Thank you for sharing these logs. Would it be possible for you to disable those Razer services you believe are interfering with the game?

We hope to hear back from you.

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