So far I’m finding combat in CE to be enjoyable, except for the one glaring flaw in that melee does not follow the up-down axis of the mouse. My character will only ever swing/stab straight forward, so half my attacks against ankle-biters (crocodiles, spiders, etc.) sail harmlessly above their heads when I’m on the same elevation; if I’m even a foot higher than these enemies, 100% of attacks miss and I’m forced to reposition to a lower elevation to hit. This is true regardless if I am locked on my target or not.
Is this a bug? This can’t possibly be by design in 2018.