Can't connect to Coop game - SignalR fails

Game mode: Co-op
Type of issue: *Crash *
Server type: *PvE *
Region: EU + US
Mods?: NO


Bug Description:

When getting an invite to a private coop server game gets stuck in “Attempting to join game”
After some while the game goes back to the main menu.
This doesn’t always happen but recently it happens alot

Official community servers connect, our private CoOp doesn’t.

The logs are swamped with:

[2021.05.31-21.12.24:847][340]LogFuncomLiveServices:Display: Parsed player ID Steam:“76561198275271081” from target URL “Steam%0A76561198275271081@fls.funcom.com+7777//Game/Maps/Startup?Ping=9999?Password=”, trying to use co-op driver.
[2021.05.31-21.12.24:847][340]LogPeerConnectionSocketSubsystem:Error: Dreamworld::FPeerConnectionSocketSubsystem::GetHostName is not supported.
[2021.05.31-21.12.24:847][340]WebRTC/PeerConnection: gethostname failed (SE_NO_ERROR)
[2021.05.31-21.12.24:847][340]LogPeerConnectionSocketSubsystem:Error: Dreamworld::FPeerConnectionSocketSubsystem::GetHostByName is not supported.
[2021.05.31-21.12.24:847][340]GetHostByName failed (SE_EADDRNOTAVAIL)
[2021.05.31-21.12.24:847][340]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.05.31-21.12.24:847][340]LogNet: Game client on port 7777, rate 25000
[2021.05.31-21.12.24:847][340]LogPeerConnectionSocketSubsystem:Warning: PeerConnectionSocketSubsystem::Private::GetLocalAddrFromOssSession: Unable to determine local endpoint name: No GameSession session found.
[2021.05.31-21.12.24:847][340]LogPeerConnectionSocketSubsystem:Display: PeerConnectionSocketSubsystem::Private::GetLocalAddrFromFirstLocalPlayer: Local endpoint name from player: Steam%0A76561198067454253@fls.funcom.com+7777.
[2021.05.31-21.12.24:850][340]LogWebRtc:Error: (peer_connection.cc:5680): AddSctpDataStream called when sctp_transport_ is NULL.

[2021.05.31-21.12.24:851][340]LogNetVersion: GetLocalNetworkVersion: CL: 296987, ProjectName: conansandbox, ProjectVersion: 1.0.0.0, EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 262714002
[2021.05.31-21.12.24:851][340]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 275534643
[2021.05.31-21.12.24:851][340]LogNet: UPendingNetGame::InitNetDriver: Sending hello. [UNetConnection] RemoteAddr: Steam%0A76561198275271081@fls.funcom.com+7777, Name: PeerConnectionNetConnection_0, Driver: PendingNetDriver PeerConnectionNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL
[2021.05.31-21.12.24:851][340]LogLoad: TickWorldTravel finished. Time taken: 22.582665 [s]
[2021.05.31-21.12.24:851][340]LogSignalRClient: 2021-05-31T21:12:24Z: state change: disconnected → connecting

[2021.05.31-21.12.24:918][341]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 22.76, Realtime: 0.07. PeerConnectionNetDriver_0
[2021.05.31-21.12.25:035][342]LogPeerConnectionSocketSubsystem:Display: Dreamworld::FPeerConnectionState::OnConnectionChange: Connecting
[2021.05.31-21.12.26:665][436]LogSignalRClient:Error: 2021-05-31T21:12:26Z: error: connection could not be started due to: negotiate failed with status code 429
… …
[2021.05.31-21.12.42:022][354]LogPeerConnectionSocketSubsystem:Display: Signaling setup failed: negotiate failed with status code 429, retrying, fail count: 6, retry interval: 10.54.
[2021.05.31-21.12.42:022][354]LogSignalRClient: 2021-05-31T21:12:42Z: state change: disconnected → connecting

[2021.05.31-21.12.43:639][451]LogSignalRClient:Error: 2021-05-31T21:12:43Z: error: connection could not be started due to: negotiate failed with status code 429

[2021.05.31-21.12.43:639][451]LogSignalRClient: 2021-05-31T21:12:43Z: state change: connecting → disconnected

[2021.05.31-21.12.43:639][451]LogSignalRClient:Verbose: 2021-05-31T21:12:43Z: info: stopping connection

[2021.05.31-21.12.43:639][451]LogSignalRClient:Verbose: 2021-05-31T21:12:43Z: info: acquired lock in shutdown()

[2021.05.31-21.12.43:639][451]LogSignalRClient:Verbose: 2021-05-31T21:12:43Z: info: Stop ignored because the connection is already disconnected.

[2021.05.31-21.12.43:639][451]LogSignalRClient:Verbose: 2021-05-31T21:12:43Z: info: acquired lock in shutdown()


Expected Behavior:

Game should connect

Steps to Reproduce:

Try to join a private Coop

1 Like

me too lol hope funcom provide a solution

hope fix asap

still broken. Their choice of a Microsoft based IIS chat server is beyond me, sigh.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.