2 problems with Gutter, both of which are described already:
• preventing others’ from benefiting from the POI
• building too many graphic intensive placeables causing server instability
Gutter can be an extremely defensible place in any game mode, whether you’re protecting yourself from PVP raiders or PVE purges. There are a total of 6 entry points; the 2 main openings and 2 holes on top of either entry.
But it is a very large area and if built in it’s entirety with all the fixings, including hundreds of chests and torches as @erjoh has pointed out, will cause major lag for any venturing near and rendering it.
Another mistake is in wanting to make it as safe as possible so players tend to extend so far upwards and outwards, that they prevent other players from benefitting by discovery the POI.
So take care with those two considerations. There is no guarantee though as the system and policies behind the ToC and Zendesk are a mystery and at most times very unfair.
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