I hope that this idea will be developed, and hiring workers and warriors will be an important source of thralls.
Realistically, you cannot capture an enemy and torture him into becoming a loyal warrior. Such a broken person will always hate his master and try to escape. Therefore, I always considered two options for the game: either with the wheel of pain and thrall escape, or with hiring thralls and disabling escapes.
In my game, I always turned off the escape setting, and put 500 gold coins in the inventory of all placables thralls monthly (250 for unnamed thralls). It’s interesting that my price for named thralls coincided with the price set by the developers.

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