There isn’t less then 10 legacy bugs.
There are bugs in DLCs that have been there since they dropped… years ago.

The run on sorcery bench sound was fixed… for all of 2 weeks. Fixing a bug in one update just to brake it in the next, doesn’t count as a fixed bug.

No game will ever have all the bugs fixed, but they can at least try.
I just think I count more as bugs then you do Tephra. I count mesh poke through on armor/clothes a bug. I count bad UVmaps as bugs, I count lost dialog as bug, They don’t have to be game braking or prevent you from doing something to be a bug.

You do know that is absolutely impossible. On a good day Funcom will hot fix the worst 2-3 bugs in an update; chapter, then fix a few small ones in the update. But not as many as they intro. So in the end more bugs are added then fixed in each chapter. Each chapter adds more bugs to an ever growing list and why I think the next age needs to be the age of Quality of Life.

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