Casual vs fighting stance animations


#1

would like to see variations in stances.
Battle ready - current stalking, cautious, strides, weapons out and raised.
Casual - more upright.

Currently that’s what we have, but would like to see more casual variations of some of the stances. I always feel ridiculous stalking through my castle with a torch with no enemies around.
Please just let us WALK/jog with a torch raised, rather than that stalking run all the time.

Could even implement a stances concept -
Casual = more damage if struck, but automatically goes into combat ready once damage is taken
combat ready = normal damage if struck, current system

X toggles between them (change sheathe weapons to another key)


#2

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