recently, i was told by some private server admins that the server load is impacted by ‘ticking’ objects. objects that produce something on a timer (ie: fish traps, mines, etc) regardless whether or not anyone is actually online.
this is a problem. (if i’m incorrect on this, please disregard the following)
for ticking items (tickers), if no players are within 1 or 2 grid squares of it… there is no need for it to tick. instead, just increase the time between ticks. if a player does enter the region, quickly trigger an event and have all tickers update their contents since their last ‘tick’, setting the tick rate back to real-time.
we see something like this for the npcs when you come into an area that’s been abandoned for a bit. the npcs ‘come to life’ and start moving (tho the reactivate radius should be a bit larger so the player doesn’t see this)
if implemented properly, a server with no players logged in should see very little load
thoughts?