I opened up the dev kit this morning hoping to start looking into a combat idea i had for a mod. I was going to research how the combat string works, then break it. I want (ed) to make every attack for a weapon a simple button combo. (controller) L1 + a direction does one of the light attacks. L2 + a button does one of the heavy. Once i figure(d) that out I would then add a few things to simulate a combo damage increase per strike up to 4. Basically every hit after the first does a 10% dmg increase for 4-5 seconds debuff on target, stacking to 3 only. The idea was to make mixing and matching all attacks a players choice and not stuck in the archaic arcade combo system of combat. Then balance each attacks damage, stamina usage with the animation time, normal debuff–cripple, bleed, etc.-- and I frames. Attacks values to me is the reward (damage and debuff) for the cost (stamina used and animation time).

I stated these as past tense because more of my friends got hacker wiped and decided i am done with the game.

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