E.y
21
I like how the perks are working. Though some aspects of the survivability have been dropped along the years (eg: hard protection against extreme temperatures), those perks make it so that there is a lingering feeling of what one could expect of a world in which you have to survive: make choices and face the consequences.
The fact that we do not have enough points and have to makes choices, changes our gameplay. That’s what I find interesting. Having to “craft” potions after farming the good ingredients on the map to reset your bad choices (perks) and raise them up again (eg: corrupted perks), enhances the fact that, as an Exile, you have some skills regarding adaptability and survivability. To me, it’s part of the adventure.
Though it could be improved, I think the core of the current system fits Conan. I experienced skill trees in other games, but I hardly understand how it would be an improvement for this one.
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